Gaming device

ABSTRACT

To provide a gaming machine which can both improve an advertising element to a spectator and reduce a player&#39;s fatigue. 
     A gaming machine including a cabinet  3  having under lamps  25 , and an operation table  10  which, as well as being disposed on a front surface  3   a  of the cabinet  3 , protrudes on a side of a player P positioned in front of the cabinet  3 , the under lamps  25 , as well as being below the operation table  10 , are disposed in such a way that at least some of light emitted on the player P side is intercepted by the operation table  10.

RELATED APPLICATION

This application claims the priority of Japanese Patent Application No.2006-161659 filed on Jun. 9, 2006, which is incorporated herein byreference.

BACKGROUND OF THE INVENTION

1. Technical Field

The present invention relates to a gaming device applicable to a gamingmachine, such as a slot machine, in which symbols aligned in a pluralityof arrays are variably displayed.

2. Related Art

To date, a gaming machine (for example, a slot machine or the like)which, by causing a revolving reel (a variable display device), on aperimeter of which a symbol array is provided, to revolve, carries out agame variably displaying symbols has been known. As the variable displaydevice installed in this kind of gaming machine, one which varies thesymbols by mechanically revolving an actual revolving reel, and onewhich variably displays the symbols by simulating a revolution of therevolving reel on an image display device such as a liquid crystaldisplay device or a CRT, have been known.

This type of gaming machine, in general, by inserting a medal or a coin(hereafter called a game medium) and carrying out a prescribed startoperation (a depression operation of a SPIN button or the like), variesa plurality of the variable display devices whereon, based on aselection result of an internal selection, a stop process of a pluralityof varying symbols is carried out. Then, based on a combination ofstopped symbols, a prescribed amount of the game media is granted to aplayer (for example, refer to U.S. Pat. No. 6,334,612).

However, in the previously described heretofore known gaming machine,when carrying out an effect with an excess of light in order toadvertise the gaming machine to a spectator, an excessive burden isplaced on a player actually operating the gaming machine, therebyfatiguing the player.

SUMMARY OF THE INVENTION

As such, the invention has an object of providing a gaming machine whichcan both improve an advertising element to the spectator and reduce theplayer's fatigue.

A gaming device according to the invention including a cabinet having alight emitting portion, and a protruding portion which, as well as beingdisposed on a front of the cabinet, protrudes on a side of a playerpositioned in front of the cabinet, the light emitting portion, as wellas being below the protruding portion, is disposed in such a way that atleast some of light emitted on the player side is intercepted by theprotruding portion.

Also, the gaming device further including a display portion which, aswell as being disposed on a front surface of the cabinet, and above theprotruding portion, displays game details, the light emitting portionand the protruding portion can be disposed in such a way that, in a caseof being seen from a side, an extension of a straight line joining thelight emitting portion and an anterior extremity of the protrudingportion forms an acute angle with a perpendicular line passing through acenter of the display portion.

Also, the gaming device further including a waist panel which, as wellas being disposed below the protruding portion, has an image displayedthereon, it is possible to have a configuration in which the lightemitting portion is disposed in such a way as to light up the waistpanel.

Also, the gaming device further including a tray which, as well as beingdisposed below the protruding portion, collects game media paid outbased on a result of a game, it is possible to have a configuration inwhich the light emitting portion is disposed above the tray.

Furthermore, it is possible to have a configuration in which anoperation portion for carrying out an operation relating to the game isprovided in the protruding portion.

According to the invention, it is possible to both improve theadvertising element to the spectator and reduce the player's fatigue.

Additional objects and advantage of the invention will be set forth inthe description which follows, and in part will be obvious from thedescription, or may be learned by practice of the invention. The objectsand advantages of the invention may be realized and obtained by means ofthe instrumentalities and combinations particularly pointed outhereinafter.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE INVENTION OF THE DRAWINGS

The accompanying drawings, which are incorporated in and constituteapart of the specification, illustrate embodiments of the invention, andtogether with the general description given above and the detaileddescription of the embodiments given below, serve to explain theprincipals of the invention.

FIG. 1 is a perspective view showing an embodiment of a gaming machineaccording to the invention;

FIG. 2 is a front view of the gaming machine shown in FIG. 1;

FIG. 3 is a side view of the gaming machine shown in FIG. 1;

FIG. 4 is a sectional view along line IV-IV of FIG. 2;

FIG. 5A is an enlarged sectional view showing a reflecting surface,while FIG. 5B is a plan view showing reflected light;

FIG. 6 is a plan view showing a relationship between a player positionedto a front of the gaming machine and spectators;

FIG. 7 is a front view showing the relationship between the playerpositioned to the front of the gaming machine and the spectators;

FIG. 8 is a side view showing a condition in which an upper front door(a first opening and closing door) is opened;

FIG. 9 is a perspective view showing a condition in which the upperfront door is opened;

FIG. 10 is a perspective view showing a condition in which a lower frontdoor (a second opening and closing door) is opened;

FIG. 11 is an enlarged sectional view of a main portion of a boundaryportion between the upper front door and the lower front door;

FIG. 12 is an enlarged side view of a main portion showing a notchedportion of the lower front door;

FIG. 13 is a perspective view showing in enlarged dimension a lowerportion of the gaming machine;

FIG. 14 is a side view, partially broken away, of a front side of alower portion of a cabinet;

FIG. 15 is a side view showing a condition in which the player isoperating the gaming machine, and a spectator is watching a slot game;

FIG. 16 is a perspective view of the gaming machine according to theembodiment.

FIG. 17 is a perspective view showing in enlarged dimension a right sideof a variable display portion;

FIG. 18 is a sectional view along P-P line of FIG. 17;

FIG. 19 is a perspective view showing in enlarged dimension a right sideof an upper variable display portion;

FIG. 20 is a perspective view of the gaming machine to which a gamingmachine display device is attached;

FIG. 21 is a perspective view of the gaming machine display device;

FIG. 22 is a sectional view along R-R line of FIG. 21;

FIG. 23 is a sectional view showing in enlarged dimension right and leftside portions of the gaming machine display device;

FIG. 24 is a side view showing in enlarged dimension a speaker in FIG.2;

FIG. 25 is a sectional view along XXV-XXV line of FIG. 24;

FIG. 26 is an exploded perspective view of the speaker shown in FIG. 24;

FIG. 27 is a front view showing the speaker in a condition in which anet is removed;

FIG. 28 is a right side view showing a condition in which the front dooris opened;

FIG. 29 is a front view showing a disposition of a sound source portion,a substrate and speaker lamps in the speaker;

FIG. 30 is a side view showing in enlarged dimension an inclined surfaceand the speaker lamps;

FIG. 31 is a sectional view showing in enlarged dimension the inclinedsurface and the speaker lamps;

FIG. 32 is a perspective view showing the speaker shown in FIG. 24 froma direction facing the inclined surface;

FIG. 33 is a perspective view showing the speaker shown in FIG. 24 fromdiagonally behind the gaming machine;

FIG. 34 is an enlarged view showing a main portion of a top lamp of thegaming machine in FIG. 1;

FIG. 35 is a sectional view of the top lamp shown in FIG. 34 taken alongline XXXV-XXXV;

FIG. 36 is a front view of the top lamp in FIG. 34 with a cover plateomitted;

FIG. 37 is a sectional view of a strip-shaped lamp shown in FIG. 36taken along line XXXVII-XXXVII;

FIG. 38 is a view showing the strip-shaped lamp of FIG. 36 visible tothe player;

FIG. 39 is a sectional view showing a strip-shaped lamp of a differentaspect;

FIG. 40 is a view showing a strip-shaped lamp of a different aspect;

FIG. 41 is a perspective view showing a gaming machine according toanother embodiment of the invention;

FIG. 42 is a block diagram showing an internal configuration of a wholeof the gaming machine shown in FIG. 1;

FIG. 43 is a block diagram showing a configuration of a light emittingportion shown in FIG. 2;

FIG. 44 is a block diagram showing an internal configuration of asub-control substrate shown in FIG. 2;

FIG. 45 is a block diagram showing an internal configuration of a toppereffect device shown in FIG. 2; and

FIG. 46 is a flowchart showing a procedure of an effect process in thetopper effect device according to the invention.

DESCRIPTION OF THE PREFERRED EMBODIMENTS

Hereafter, a detailed description will be given, while referring to thedrawings, of preferred embodiments of a gaming machine including thegaming device according to the invention.

Overall Description of Gaming Machine

As shown in FIGS. 1 to 3, a gaming machine 1, being an upright type slotmachine installed in a game arcade such as a casino, has a cabinet 3 forhousing electrical or mechanical parts for executing a prescribed gameaspect. A display portion 4 for displaying game information based on agame operation of a player including, for example, an upper variabledisplay portion 4A, a middle variable display portion 4B and a lowervariable display portion 4C, each display portion 4A to 4C is attachedto a front surface of the vertically long cabinet 3.

The upper variable display portion 4A is configured of a liquid crystalpanel for displaying a payout table, a display of game rules and a bonusgame, and the like at the time of a game. Then, the variable displayportion 4A including this liquid crystal panel is inclined in such a wayas to tilt forward in order to improve a visibility for a player whoseview point is positioned approximately at a height of the middlevariable display portion 4B.

The middle variable display portion 4B, being a revolving symbol displaypanel on which the player constantly keeps a close watch, is atransmissive liquid crystal panel fixed to an upper front door 6 of thecabinet 3. Five transparent display windows 7 being provided in thevariable display portion 4B including this liquid crystal panel, symbolsof five mechanical reels disposed inside the cabinet 3 can be seenthrough the display windows 7 from outside. Also, a plurality of paylines traversing the five display windows 7 horizontally and diagonallyare displayed on the variable display portion 4B. Then, in the variabledisplay portion 4B, an animation effect is carried out at the time of awinning or the like. Furthermore, a payout quantity display portion 8and a credit quantity display portion 9 are provided in an upper portionof the variable display portion 4B. Then, the middle variable displayportion 4B being inclined in such a way that an upper portion tiltsrearward, as the player whose view point is positioned approximately atthe height of the middle variable display portion 4B looks slightly downat it, it is possible for the player to look at a screen from acomfortable position. Although a description has been given of a case inwhich a symbol change display is carried out with the mechanical reelsinstalled on a rear surface of the variable display portion 4B, it isalso acceptable to display video reels on the variable display portion4B, instead of the mechanical reels. Also, a number of the mechanicalreels is not limited to five.

The lower variable display portion 4C is a liquid crystal panel fordisplaying a point quantity recorded on a card or a game point quantity.A numeric value displayed on the variable display portion 4C includingthis liquid crystal panel being based on a display result of the middlevariable display portion 4B, when symbols come together on the variabledisplay portion 4B and a “winning combination” occurs, the game pointquantity displayed on the variable display portion 4C is added to basedon a big bonus result. Also, a ticket printer 14 is installed on a leftside of the variable display portion 4C, and a card reader 15 isinstalled on a right side of the variable display portion 4C.

An operation table 10 protruding forward from a front of the cabinet 3being disposed below the lower variable display portion 4C, operationbuttons 11 (for example, a BET button, a COLLECT button, a START button,a STOP button and the like) acting as an operation portion for theplayer to carry out an operation of the game are arranged on theoperation table 10. Furthermore, a coin slot 12 and a bill accepter 13are provided on the operation table 10.

A waist panel 17, being disposed below the operation table 10, is aplastic panel on which an image relating to the game is printed. Thewaist panel 17, as well as being fixed to a lower front door 18, is litup by a cold cathode tube. Furthermore, a coin tray 19 for collectingcoins paid out based on a game result is disposed below the waist panel17.

Illumination

As shown in FIGS. 1 and 2, light emitting portions 20 are disposed onthe cabinet 3 in such a way as to surround a game area S including: thedisplay portion 4 configured of the upper variable display portion 4A,the middle variable display portion 4B and the lower variable displayportion 4C; and the operation buttons (the operation portion) 11 on theoperation table 10. As shown in FIG. 7, the player is positioned in sucha way that the player's view point is positioned approximately at theheight of the middle variable display portion 4B. The position of theplayer is also in an approximate center of the game area S, which is anarea on which the player focuses most closely. The light emittingportions 20 are configured of side lamps 22, which are provided oninclined portions 21 protruding bow-like from both right and left endportions, on the front of the cabinet 3, and on sides thereof across theupper variable display portion 4A, the middle variable display portion4B and the lower variable display portion 4C, speaker lamps 24, which,as well as being provided on bow shaped speakers 23A and 23B protrudinglaterally from both right and left end portions of the cabinet 3 in avicinity of the operation table 10, are arranged along edges of thespeakers 23A and 23B, under lamps 25, which, as well as being providedon the lower front door 18, are arranged along a lower edge of the waistpanel 17, and a top lamp 26 which is provided above the upper variabledisplay portion 4A. The light emitting portions 20, by a light emittingcontrol, create an intriguing illumination.

As shown in FIGS. 2 and 4, the right and left inclined portions 21,being inclined toward the display portions 4A and 4B as they go awayfrom front surfaces 4 a and 4 b (refer to FIG. 1) of the displayportions 4A and 4B, are each configured of an inclined surface 21 a anda thick frame 21 c, and a chromeplated reflecting surface 21 b beingprovided in a center of the inclined surface 21 a, a surface of theinclined surface 21 a on which sub-side lamps 22 b are disposed is satinfinished. On an outer edge of each inclined portion 21, the bow shapedthick frame 21 c, of which a central portion swells outward, extends inan up and down direction and, as well as having a semicircularcross-section, is chromeplated. Furthermore, eight main side lamps 22 a,being arranged in the up and down direction on each reflecting surface21 b, are light emitting portions which decrease in size graduallytoward a bottom or a top from a center. In the side lamps 22, thesub-side lamps 22 b, being arranged in the up and down direction aboveand below the main side lamps 22 a, are linearly arranged in such a wayas to be approximately continuous with the main side lamps 22 a.

In this way, the gaming machine 1 including the cabinet 3 having thedisplay portion 4, which displays the information relating to the game,and the operation buttons 11 acting as the operation portion for theplayer to carry out the operation of the game, the light emittingportions 20 are disposed in such a way as to surround the game area Sincluding the display portion 4 and the operation buttons (the operationportion) 11.

As the light emitting portions 20 are disposed in such a way as tosurround the game area S including the display portion 4 and theoperation buttons (the operation portion) 11, it being possible to causethe gaming machine 1 itself to emit light in such a way as to surroundthe game area S, it becomes possible to advertise the game machine 1itself to surrounding spectators. Simultaneously, as the displayportion, on which details of a game actually being played are displayed,and the operation portion, with which it is possible to confirm anoperation procedure, method and the like of a game the player plays, areplaces of deepest concern to the surrounding spectators, there is anadvantage of heightening a degree of focusing on the game area Sincluding these kinds of display portion and operation portion. Forexample, the spectators observe the game from positions such as thoseshown in FIG. 7.

Also, some of the light emitting portions 20 are disposed on theinclined surfaces 21 a inclined toward the display portions 4A and 4B asthey go away from the front surfaces 4 a and 4 b (refer to FIG. 1) ofthe display portions 4A and 4B. As the inclined portion 21 disposed at aplayer's right hand approximately faces a spectator diagonally behindthe player to the left, and the inclined portion 21 disposed at aplayer's left hand approximately faces a spectator diagonally behind theplayer to the right, as shown in FIG. 6, it is easy for these kinds ofinclined surface 21 a, which also approximately face the spectatorsdiagonally behind the player, to enter the relevant spectators' field ofvision and, it being possible to advertise the game machine by means oflight from the lamps 22 a and 22 b disposed on the inclined surfaces 21a, it is possible to obtain an advantage of advertising to a largernumber of spectators. As shown in FIG. 6, by inclining the lightemitting portions 20 on the inclined surfaces 21 a by an angle α, itbeing possible to cause the light to face a spectator in other than afacing area, particularly a spectator diagonally behind the player, itis easy for a spectator who has noticed the light to be guided to thedisplay portions 4A and 4B. The angle α is preferably about 30 to 60degrees.

Also, the inclined portions 21 protrude from the side portions of thecabinet 3. As a result, it being possible to make the game machine 1itself look larger by an amount equivalent to widths C1 of the inclinedportions 21, a distinctive cabinet 3 is created and, as it is possibleto secure a wide effective installation area of the light emittingportions 20 carrying out an advertising to the spectators, as well as itbecoming possible to improve a degree of advertising of the gamingmachine 1 to the spectators, it is possible to make effective use of aspace between gaming machines installed at regular intervals for anopening and closing operation of the front doors 6 and 18.

Furthermore, as shown in FIG. 5A, the main side lamps 22 a arranged onthe inclined portions 21 are each configured of a light emitting source29 having an LED, and a funnel-shaped reflecting surface 27 surroundingthe light emitting source 29. With this kind of configuration, as lightemitted from the LED 29 is reflected by the funnel-shaped reflectingsurface 27 surrounding the LED 29, it becomes possible to make adiameter D2 of apparent light look larger than a diameter D1 of theactual light emitted from the LED 29 and, as well as it being possibleto improve the degree of advertising, even in a case in which a quantityof light from the LED 29 has been suppressed, it is possible to make thediameter D2 look larger than the diameter D1 of the actual light emittedfrom the LED 29, so it is possible to reduce the diameter D2 by thatamount, meaning that an energy-saving advantage can also be obtained.Furthermore, in a vicinity of the game area S, as the reflecting surface27 is formed in the funnel shape, the light emitting source 29 isdisposed a distance C4 to a rear of a reflecting portion, so, withoutthe light emitted from the lamps 22 a directly entering the player'sfield of vision, it is possible to reduce a strain on and a fatigue ofthe player's eyes.

The reflecting surface 27 is formed in steps. The light from the LED 29is reflected forward (in an arrowed direction in the figure) by inclinedsurfaces 27 a forming the funnel shape within the reflecting surface 27,while the light is not reflected by surfaces 27 b parallel to a surface27 c on which the LED 29 is installed. Consequently, as it is possibleto produce ring-shaped shadowed portions within the reflecting surface27, a number of ring beams of light corresponding to a number of stepsis generated as shown in FIG. 5B. By this means, it being possible toimpart a decorative element to the light, it is possible to improve thedegree of advertising to the surrounding spectators. Furthermore, as thelight has the shadowed portions, it being possible to reduce a quantityof light visible to the player, it is possible to reduce the strain onand the fatigue of the player's eyes.

Furthermore, as shown in FIG. 2, the speaker lamps 24 installed on sidesurfaces of the cabinet, although installed a prescribed distancerearward from the front surface of the cabinet 3, are linearly arrangedin such a way as to be visually approximately continuous with thesub-side lamps 22 b and the under lamps 25. As the speaker lamps 24 arearranged along the edges of the speakers 23A and 23B, it is possible tofurther accentuate the speakers 23A and 23B protruding laterally fromthe cabinet 3, and the side surfaces of the cabinet 3.

Furthermore, the under lamps 25 are linearly arranged in such a way asto be visually approximately continuous with the speaker lamps 24. Thewaist panel 17 is accentuated by the under lamps 25.

The top lamp 26 being configured of power lamps 26 a disposed on bothsides and a strip-shaped lamp 26 b arranged in a center in a horizontaldirection, each power lamp 26 a generates very strong light by means ofa fish eye lens, and the strip-shaped lamp 26 b generates horizontallylong light by arranging LED's horizontally. The thus configured toplamps 26 are linearly arranged in such a way as to be visuallyapproximately continuous with the sub-side lamps 22 b.

Furthermore, a control device 28 (refer to FIG. 3) controlling aflashing of the light emitting portions 20 is disposed in the cabinet 3,and the lamps 22 a, 22 b, 24, 25, 26 a and 26 b controlled by thecontrol device 28 are linearly arranged. By this means, as it ispossible to create moving light such as a flowing light illumination,the degree of advertising of the gaming machine 1 to the spectators isfurther improved. Also, for example, even in the event that the speakers23A and 23B provided with some of the light emitting portions 20, notbeing flush with the front doors 6 and 18, the display portion 4 or thelike, are withdrawn rearward, in the event that an unevenness exists ina place installed with the light emitting portions 20, or in the eventthat the light emitting portions 20 are not equally spaced, as a framesuch as fringes the game area S can be dramatized by the light, itbecomes easier for the spectators, or a spectator who is about to startthe game, to identify a game area S worthy of notice.

Also, intervals P1 between the side lamps 22 disposed lateral to thedisplay portion 4 are narrower than intervals P2 between the speakerlamps 24 and under lamps 25 disposed lateral to and below the operationbuttons 11. With regard to the side lamps 22 disposed at the firstintervals P1 and the speaker lamps 24 and under lamps 25 disposed at thesecond intervals P2, in a case of carrying out an execution of anidentical flashing time control by means of the control device 28 inorder to create the flowing light, as the second intervals P2 are setwider than the first intervals P1, a flow speed of beams of lightarranged at the first intervals P1 can be made to look slower than aflow speed of beams of light arranged at the second intervals P2.Consequently, as a light flowing speed becomes slow on a periphery ofthe display portion most worthy of notice in the game area S on whichthe player and the spectators focus, it is possible to heighten a degreeof focusing on the display portion 4 in the game area S. Herein, as longas the intervals P2 are set wider than the intervals P1, it is notnecessary that the intervals P1 of the main side lamps 22 a areidentical to the intervals P2 of the sub-side lamps 22 b, and it is notnecessary either that the intervals P2 of the under lamps 25 areidentical to the intervals P2 of the speaker lamps 24.

Front Doors

As shown in FIGS. 8 and 9, the gaming machine 1 includes the upper frontdoor (a first opening and closing door) 6 provided with the variabledisplay portion 4B and the operation table 10, and the lower front door(a second opening and closing door) 18 provided with the waist panel 17and the coin tray 19. The upper front door 6 and the lower front door 18open laterally, which provides an opening and closing operability, andthe upper front door 6, as well as being provided on the front surfaceof the cabinet 3, is supported on a left side of the cabinet 3 via ahinge 40. As the upper front door 6 is connected by the hinge 40 to aleft end of the cabinet 3, of which the front surface is inclined insuch a way as to tilt rearward, the upper front door 6, when opened 90degrees or more, can be opened in such a way that a right side is liftedup.

When the upper front door 6 is opened, the lower front door 18 alsopivots along with the upper front door 6, and a large opening 41 appearsin the front surface of the cabinet 3. By opening the upper front door6, it is possible to carry out a maintenance of the mechanical reels 42and a wiring inside the cabinet 3, and it is possible to expose acollection box 43 installed inside the cabinet 3. The collection box 43is used for collecting bills inserted from the bill accepter 13. Also,the opening 41 also being furnished with a coin hopper (not shown) inwhich coins inserted from the coin slot are accumulated, the coins passthrough a chute 47 as necessary and, after passing through a coin traychute 19 a disposed on a right side as seen from a rear surface 18 a ofthe lower front door 18, are paid out into the coin tray 19.

Furthermore, the variable display portion 4B including the liquidcrystal panel is fixed to an upper portion of the upper front door 6,and a partition plate 6 a is provided in a lower portion of the upperfront door 6. A rectangular window 6 b, through which an operator isallowed to access a cover 43 a of the collection box 43, is provided ona right side of the partition plate 6 a. The operator can see thecollection box 43 from outside via the window 6 b

As shown in FIG. 10, the lower front door (the second opening andclosing door) 18 for opening and closing a part of the upper front door6 is provided in a front lower portion of the upper front door 6. A leftend of the lower front door 18 is supported on a front of a left end ofthe upper front door (the first opening and closing door) 6 via a hinge45. By opening the lower front door 18, a rectangular opening 46 appearsand, the partition plate 6 a of the upper front door 6 being disposed toa rear of the opening 46, the coin passing chute 47 for paying out thecoins into the coin tray 19 is fixed to the partition plate 6 a.Furthermore, the operator can unlock the cover 43 a of the collectionbox 43 through the rectangular window 6 b provided in the partitionplate 6 a. After the unlocking, by pulling the cover 43 a down andforward, the operator can collect the bills in the collection box 43 viathe window 6 b.

In this way, the coin tray 19 is fixed to a front lower end of the lowerfront door 18, which is mainly used for the bill collection or the like.The coin tray 19 extending over an approximately whole width of thelower front door 18, the coins paid out from the heretofore describedcoin hopper (not shown) disposed to the rear of the opening 41 passthrough the chute 47 and, after passing through the coin tray chute 19 adisposed on the right side as seen from the rear surface 18 a of thelower front door 18, are accumulated in the coin tray 19. In a case inwhich the coins are accumulated beyond an upper end of the coin tray 19,in the event that a maintenance of the gaming machine 1 or an operationof taking the bills out of the collection box 43 inside the gamingmachine 1 is necessary, as shown in FIG. 8, even though the upper frontdoor 6 or the lower front door 18 is opened, as the coin tray 19 isinstalled on the lower front door (the second opening and closing door)18, it is possible to smoothly open the upper front door 6 or the lowerfront door 18. Also, even in a condition in which the upper front door 6or the lower front door 18 is opened, as the coin tray 19 is no longerin contact with the operator, the coin tray 19 not being an impedimentto the operation in the cabinet 3, an operation effectiveness isimproved. The coin tray 19 is one in which are accumulated not only thecoins but also game media, such as medals, tokens, tickets or the like,paid out from the cabinet 3, or in which are placed belongings (forexample, cigarettes, a handbag or the like) which belong to the player.

As shown in FIGS. 10 and 11, a reinforcing member 50 created by abending formation is provided at a lower end of the partition plate 6 afixed to the upper front door 6. The reinforcing member 50 is connectedin such a way as to span both side portions 51 a of a frame 51 formed ona peripheral edge of the rectangular opening 46 which appears when thelower front door 18 is opened. An upper end of the reinforcing member 50is fixed by welding to the lower end of the partition plate 6 a of whicha peripheral edge is fixed to the frame 51. Also, by the reinforcingmember 50 being provided, as it is possible to stabilize the frame 51 ofthe upper front door 6, it is possible to reduce a distortion of theframe 51.

As the reinforcing member 50 is formed bending along bending lines 52 ato 52 d extending in a spanning direction, it is possible to achieve arigidity of the reinforcing member 50 with a simple configuration.Specifically, the reinforcing member 50, as well as being bent into anS-shape along the first to fourth bending lines 52 a to 52 d, isconfigured of a first plate piece 50 a extending in an approximatelyhorizontal direction, a second plate piece 50 b bent in such a way as tostand approximately upright at a front end of the first plate piece 50a, a third plate piece 50 c bent inward from an upper end of the secondplate piece 50 b and extending in the approximately horizontaldirection, a fourth plate piece 50 d bent approximately upright at arear end of the third plate piece 50 c, and a fifth plate piece 50 ebent outward from an upper end of the fourth plate piece 50 d andextending in the approximately horizontal direction. The first platepiece 50 a positioned on a lower end side is fixed by welding to a backplate 53 of which both ends are fixed to the frame 51, and a leading endof the fifth plate piece 50 e positioned on an upper end side is fixedby welding to the lower end of the partition plate 6 a. The bendingformation extending in the spanning direction is not limited to theheretofore described one. It is sufficient that the reinforcing member50 is formed bending at least once.

Furthermore, on the rear surface 18 a of the lower front door (thesecond opening and closing door) 18, a counter 55, protruding toward theopening 46 and extending in the horizontal direction, for counting thecoins inserted from the coin slot 12, is provided above a roller 57.Then, a front end of the counter 55, when the lower front door 18 is ina closed condition, enters an inside of a recessed portion 56 formed ina squared U-shape cross-section by the third plate piece 50 c, thefourth plate piece 50 d and the fifth plate piece 50 e. By this means,even in the event that a wire is inserted from a bottom gap 58 betweenthe upper front door 6 and the lower front door 18, as it is stopped bythe counter 55, it being possible to stop an intrusion of the wire, itis possible to prevent a dishonest behavior of opening the doors withmalicious intent and so on. Furthermore, as the roller 57 to bedescribed hereafter is supported by the counter 55, when the lower frontdoor 18 is in the closed condition, it is possible to increase astrength with respect also to a weight of the coin tray 19 and the lowerfront door 18.

Also, the fifth plate piece (an interruption portion) 50 e bent towardthe lower front door (the second opening and closing door) 18 from thefourth plate piece 50 d is provided at the upper end of the reinforcingmember 50. By means of the interruption portion (the fifth plate piece)50 e, even in the event that the wire or the like is inserted from thegap 58, as the further intrusion of the wire is stopped, it is possibleto prevent the dishonest behavior of opening the doors with maliciousintent and so on.

Also, the second plate piece (an occlusion portion) 50 b extending inthe spanning direction, being provided in a lower portion of thereinforcing member 50, is disposed in such a way as to make contact withthe back plate 53. By means of the occlusion portion (the second platepiece) 50 b, even in the event that the wire or the like is insertedfrom the gap 58, as the further intrusion of the wire is stopped, it ispossible to prevent the dishonest behavior of opening the doors withmalicious intent and so on. Furthermore, as the first plate piece 50 ais bonded to a lower portion 53 b of the back plate 53, it beingpossible to stop the intrusion of the wire, it is possible to furtherstrengthen a countermeasure to the dishonest behavior.

Also, a tongue piece 53 a extending in such a way as to overlap a bottomsurface 18 b of the lower front door 18 is provided at a lower end ofthe back plate 53. By means of the tongue piece 53 a, even in the eventthat the wire or the like is inserted from the gap 58, as the furtherintrusion of the wire is stopped, it is possible to prevent thedishonest behavior of opening the doors with malicious intent and so on.

Furthermore, on rear side of the lower front door (the second openingand closing door) 18, the roller 57 acting as a protrusion is attachedto the counter 55, in such a way as to be mounted on the reinforcingmember 50 provided in the frame 51. Also, the roller 57 is positioned onan upper end side on a rear side of the coin tray 19 provided in a lowerportion of the lower front door 18. Therefore, when the lower front door18 is in the closed position, the roller 57 is supported on the thirdplate piece 50 c of the reinforcing member 50. Consequently, it ispossible to disperse the weight of the coin tray 19 and the lower frontdoor 18, and a load in a case in which the coins or the like arecontained in the coin tray 19. Furthermore, by adopting the rotatableroller 57, as wear is reduced, it is possible to smoothly carry out theopening and closing operation of the lower front door 18.

Furthermore, as shown in FIG. 12, the upper front door 6 is disposedinclined rearward, the waist panel (an effect portion) 17 is provided ona front surface of the lower front door 18, and an upper portion of thelower front door 18 protrudes forward of the upper front door 6. As theupper front door 6 is disposed inclined rearward, even when the upperfront door 6 is opened, by means of the weight of the upper front door6, it is possible to prevent a situation in which the upper front door 6is abruptly opened fully. Furthermore, as the upper portion of the lowerfront door 18 protrudes forward of the upper front door 6, bypositioning the lower front door 18 perpendicular to a cabinet bottomsurface, as it is possible to make the waist panel 17, on which effectdetails are displayed, approximately perpendicular to the horizontaldirection, it being possible to make the effect details on the waistpanel 17 easily viewable even to a remote spectator, it is possible tosecure a housing space on a rear surface of the lower front door 18.

Also, the waist panel 17 on which the effect details are displayed islit by a light emitting device (for example, the cold cathode tube, afluorescent lamp, an LED lamp or the like) 103 disposed on the rearsurface of the lower front door 18. The housing space provided on therear surface of the lower front door 18, formed by protruding the upperportion of the lower front door 18 forward of the lower portion thereof,can be used as a radiation space of the cold cathode tube 103. It isalso acceptable that the waist panel 17 on which the effect details aredisplayed is a liquid crystal panel or the like.

Operation Table, Waist Panel and Under Lamps

As shown in FIGS. 13 and 14, the operation table (a protruding portion)10, being disposed on a front surface 3 a of the cabinet 3, protrudesforward. An upper surface of the operation table 10, being inclined insuch a way that a player P (refer to FIG. 15) side is lower than acabinet 3 side, is designed in such a way that it is easy for the playerP to put a hand on it and lean. Furthermore, on the operation table 10,the various operation buttons 11 are arranged as the operation portioninstructing an execution of the game, and furthermore, the coin slot 12and the bill accepter 13 are provided.

A lower display portion 100 is provided below the operation table 10 ofthe cabinet 3. The lower display portion 100, being in a positionposterior to an anterior extremity 10 a of the operation table 10, isconfigured of the waist panel 17, a frame 101 surrounding the waistpanel 17 along an outer edge of the waist panel 17, a plurality of theunder lamps (the light emitting portions) 25 fixed to the frame 101along the lower edge of the waist panel 17, and the fluorescent lamp 103radiating light toward the waist panel 17 from a rear side of the waistpanel 17.

The waist panel 17 is formed of a film, on which an image such as a logoshowing an appellation of the gaming machine 1, a character or the likeis displayed, and a transparent acrylic plate being superimposed. Thewaist panel 17, being disposed at a lower front of the cabinet 3, ispositioned between a fluorescent lamp box 104 provided inside thecabinet 3 and the frame 101. A pair of right and left fluorescent lampsockets being fixed to the fluorescent lamp box 104, pins of thefluorescent lamp 103 are inserted in the fluorescent lamp sockets. Lightradiated from the fluorescent lamp 103 is transmitted through the waistpanel 17, highlighting an image such as the logo, the character or thelike. As a result, it becoming easy for the image displayed on the waistpanel 17 to become visible to a spectator A watching a slot game fromdiagonally behind the player P, the gaming machine 1 is distinguishedfrom another machine, improving the degree of advertising.

An inner side of the frame 101 close to the waist panel 17 is slightlymore protuberant than an outer side thereof. The lower edge of the waistpanel 17 curves gently, and a lower portion of the frame 101 also curvesfollowing a shape of the waist panel 17. In the lower portion, as wellas on the inner side of the frame 101, the under lamps 25 are disposedalong the lower edge of the waist panel 17. The under lamps 25, beingfull color LED's in which unitary LED elements capable of emitting lightof three primary colors (red, blue and green) are combined, are fixedonto an LED substrate mounted with an LED drive circuit. Also, the cointray 19 in which are accumulated the coins (the game media) paid outbased on a result of the slot game is provided below the under lamps 25.The under lamps 25, as well as lighting the waist panel 17 from below,light the coin tray 19 from above.

The under lamps 25 and the operation table 10 are disposed in such a waythat an extension L1 of a straight line connecting the under lamps 25and the anterior extremity 10 a of the operation table 10 forms an acuteangle α with respect to a perpendicular line L2 from the variabledisplay portion 4B passing through a center CP of the variable displayportion 4B, as seen from a side of the cabinet 3. As the player P playsthe slot game focusing most closely on the middle variable displayportion 4B, which displays an execution condition of the slot game, adisposition of the variable display portion 4B is determined inconsideration of a sight line of the player P. As shown in FIG. 15, bydisposing the under lamps 25 and the operation table 10 in theheretofore described way based on the disposition of the variabledisplay portion 4B, some of the light emitted from the under lamps 25toward the player P, being intercepted by the operation table 10,becomes unlikely to reach the player P's eyes.

According to the gaming machine 1, by causing the under lamps 25 toflash, or emitting light of various colors, it is possible to advertisethe gaming machine 1 to the spectator A diagonally behind the player P.Furthermore, even though the light is emitted from the under lamps 25 soas to advertise to the spectator A, as some of the light is interceptedby the operation table 10, it is unlikely to reach the player P's eyes.As a result, it being possible to balance the advertising to thespectator A by the light from the under lamps 25 with a reduction in thefatigue of the player P's eyes, it is possible to, while attracting thespectator A, allow the player P to concentrate on the game withoutimposing an excessive strain on him or her. Furthermore, as the player Pcan carry out an operation of the slot game while putting a hand on theoperation table 10, even in the event that he or she plays the slot gamein the same position for a long time, it is possible to reduce aphysical fatigue of the player P during the slot game.

Furthermore, the under lamps 25 are disposed along the lower edge of thewaist panel 17 in such a way as to light up the waist panel 17 (refer toFIGS. 13 and 14). As a result, the waist panel 17, as it is lit by thelight emitted from the under lamps 25, becomes easily spotted by thespectator A. As a result, the degree of advertising to the spectator Aby means of the waist panel 17 is improved.

Furthermore, in the event that the disposition of the variable displayportion 4B displaying the game details is determined, it is possible toeasily determine a disposition relationship between the under lamps 25and the operation table 10, and a dimension of the operation table 10protruding forward from the cabinet 3. As a result, it is also possibleto easily apply them to other various models of gaming machines.

Furthermore, as the under lamps 25 are disposed above the coin tray 19,it is possible to increase a quantity of light around the coin tray 19.

Indirect Illumination

As shown in FIGS. 16 to 18, the middle variable display portion 4B isthe liquid crystal panel, and a rectangular peripheral frame 110 isfixed to a peripheral edge of the variable display portion 4B. Theperipheral frame 110 is configured of a front light interception plate113, made of a resin, which is looped along a front surface FP2 of thevariable display portion 4B, side light interception plates 114,extending in the up and down direction along side edges of the frontlight interception plate 113, which are fixed to right and left sideportions of the front light interception plate 113, and an acrylictransparent plate 115 adhering to a rear of each side light interceptionplate 114. Two side light interception plates 114, being perpendicularto the front light interception plate 113, are each formed with notchholes HL, notched on a rear, arranged in the up and down direction. Thetransparent plate 115 has a flat outer surface 115 a in contact with theside light interception plate 114 and a corrugated inner surface 115 b.

A bracket 117 extending in the up and down direction is provided on arear side of the front light interception plate 113, and an LEDsubstrate 119 extending in the up and down direction in such a way as toface each transparent plate 115 is fixed to the bracket 117. The LEDsubstrate 119, as well as being mounted with an LED drive circuit, ismounted with a plurality of full color LED's 121 in a longitudinaldirection. The full color LED's 121 are configured by combining unitaryLED elements capable of emitting light of three primary colors (red,blue and green). Some of the light emitted from the full color LED's 121is intercepted by the front light interception plate 113 and the sidelight interception plates 114, while the other light, after beingrefracted by the corrugated inner surfaces 115 b of the transparentplates 115, is transmitted through the transparent plates 115,furthermore, passes through the notch holes HL, and is radiated towardsides of the peripheral frame 110.

As shown in FIG. 19, the upper variable display portion 4A is also theliquid crystal panel in the same way as the variable display portion 4B,and a rectangular peripheral frame 123 is also fixed to a peripheraledge of the variable display portion 4A. An LED substrate 127 mountedwith a plurality of full color LED's (a light emitting portion) 125 isdisposed inside the peripheral frame 123. In the same way as theperipheral frame 110 surrounding the peripheral edge of the variabledisplay portion 4B, the peripheral frame 123 having a front lightinterception plate 128, side light interception plates 130 andtransparent plates 129, some of light emitted from the full color LED's125 is intercepted by the front light interception plate 128 and theside light interception plates 130, and the other light, after beingtransmitted through the transparent plate 129, passes through notchholes HL, and is radiated toward sides of the peripheral frame 123.

As shown in FIGS. 16 to 19, the inclined portions 21 protruding bow-likelaterally across a whole of the variable display portion 4A and thevariable display portion 4B are formed in the right and left endportions of the cabinet 3. The inclined portions 21 each beingconfigured of the inclined surface 21 a and the thick frame 21 c, areflecting surface 21 b made of a member, on which a resin ischromeplated in such a way as to reflect the light, is formed on a partof the inclined surface 21 a and the thick frame 21 c. Furthermore, adiffusely reflecting surface 21 f, of which a surface is satin finishedto form a plurality of fine irregularities, is formed in the other areaof the inclined surface 21 a. A reflecting portion 131 is configured ofthe reflecting surface 21 b and the diffusely reflecting surface 21 f.Furthermore, the eight main side lamps 22 a, being arranged in the upand down direction on the reflecting surface 21 b, decrease in sizegradually toward the top or the bottom from the center.

The diffusely reflecting surfaces 21 f and the reflecting surfaces 21 bare plenarily symmetrical across a vertically overlapping boundarysurface BP (refer to FIG. 16) of the variable display portion 4A and thevariable display portion 4B. Each diffusely reflecting surface 21 f isformed on an inner side close to the variable display portion 4A or thevariable display portion 4B, while each reflecting surface 21 b isformed in a position, on an outer side far from the variable displayportion 4A or the variable display portion 4B, closer to the boundarysurface BP in the up and down direction. Furthermore, the diffuselyreflecting surface 21 f increases in width as it goes away from a centerof the inclined portion 21, while the reflecting surface 21 b decreasesin width as it goes away from the center of the inclined portion 21.

An outer end portion 131 a (refer to FIGS. 18 and 19) of the reflectingsurface 21 b is positioned in such a way as to be approximately flushwith the front surfaces 4 a and 4 b of the variable display portion 4Aand the variable display portion 4B. An inner end portion 131 b of thereflecting surface 21 b is in a position, posterior to the frontsurfaces 4 a and 4 b of the variable display portion 4A and the variabledisplay portion 4B, closer to the variable display portion 4A and thevariable display portion 4B than the outer end portion 131 a. In thisway, the inner end portion 131 b of the reflecting surface 21 b beingpositioned rearward of the outer end portion 131 a, the reflectingsurface 21 b is inclined toward the variable display portion 4A and thevariable display portion 4B detached rearward from the front surfaces 4a and 4 b of the variable display portion 4A and the variable displayportion 4B.

An outer end portion 131 c of the diffusely reflecting surface 21 f iscontinuous with the inner end portion 131 b of the reflecting surface 21b, and furthermore, the transparent plates 115 and 129 are fixed to aninner end portion 131 d of the diffusely reflecting surface 21 f. Thediffusely reflecting surface 21 f is inclined in such a way that theinner end portion 131 d is in a position posterior to the outer endportion 131 c, and is in a position closer to the variable displayportion 4A and the variable display portion 4B.

In the gaming machine 1, a light effect is carried out by causing thefull color LED's 121 and 125 inside the peripheral frames 110 and 123 toflash, or emit light of various colors. Some of the light emitted fromthe full color LED's 121 and 125, being intercepted by the front lightinterception plates 113 and 128 and side light interception plates 114and 130 of the peripheral frames 110 and 123, is unlikely to reach theplayer's eyes. The other light, after being transmitted through thetransparent plates 115 and 129, passes through the notch holes HL, andis reflected by the reflecting portions 131 of the inclined portions 21.Reflected beams of light L1 and L2 are visible to the spectator watchingthe slot game from diagonally behind the player, improving theadvertising of the gaming machine 1.

In the gaming machine 1, as the full color LED's 121 and 125 aredisposed on a farther inside the cabinet 3 than the front surfaces 4 aand 4 b of the upper variable display portion 4A and the middle variabledisplay portion 4B, it is difficult for the full color LED's 121 and 125to be visible to the player. Furthermore, the quantity of the lightreflected off the reflecting portions 131, configured of thelight-reflecting member, is more suppressed than that of the lightradiated from the full color LED's 121 and 125, reducing the strain onthe player's eyes. As a result, the effect due to the light from thefull color LED's 121 and 125 becomes possible while reducing the strainon the player's eyes. Furthermore, as the full color LED's 121 and 125are disposed on the inner side of the cabinet 3, it does not happen thatthe full color LED's 121 and 125 are damaged by the player touchingthem.

Furthermore, the diffusely reflecting surfaces 21 f being formed in thereflecting portions 131 of the inclined portions 21, the quantity of thelight L2 reflected off the diffusely reflecting surface 21 f is moresuppressed than that of the light L1 reflected off the reflectingsurface 21 b. For this reason, a glare which the player feels isreduced, making it easier to allow the player to concentrate on thegame.

Furthermore, the reflecting portions 131 are disposed along the rightand left peripheral edges of the variable display portion 4A and thevariable display portion 4B. The player and the surrounding spectatorsare focusing most closely on the variable display portion 4A and thevariable display portion 4B, on which are displayed the informationrelating to the game. The right and left side edges of the variabledisplay portion 4A and the variable display portion 4B facing the placesin which the reflecting portions 131 are disposed, the quantity of lightin the vicinity of the side edges of the variable display portion 4A andthe variable display portion 4B is increased by the lights L1 and L2reflected off the reflecting portions 131. As a result, the variabledisplay portion 4A and the variable display portion 4B beingaccentuated, it is possible to improve the degree of advertising of thegaming machine 1 to the spectators while suppressing the strain on theplayer's eyes.

Furthermore, the full color LED's 121 and 125, being disposed inside theperipheral frames 110 and 123 and in such a way as to face thereflecting portions 131, are contiguous with the variable displayportion 4A and the variable display portion 4B. The variable displayportion 4A, the variable display portion 4B and the full color LED's 121and 125 receiving a power supply from a common power source, by the fullcolor LED's 121 and 125 coming near to the variable display portion 4Aand the variable display portion 4B, it becomes easy to bring the wiringtogether. Furthermore, by the full color LED's 121 and 125 beingdisposed inside the peripheral frames 110 and 123, the variable displayportion 4A and the variable display portion 4B are also accentuated bylight leaking from the peripheral frames 110 and 123, enabling theimprovement in the degree of advertising of the gaming machine 1.

The reflecting surfaces 21 b of the reflecting portions 131 are disposedon right and left sides of the variable display portion 4A and thevariable display portion 4B. Furthermore, the reflecting portions 21 bare inclined toward the variable display portion 4A and the variabledisplay portion 4B as they go away from the front surfaces 4 a and 4 bof the variable display portion 4A and the variable display portion 4Btoward a rear of the cabinet 3. As a result, it becomes easy for thelight L1 reflected by the reflecting surfaces 21 b to reach the eyes ofthe spectator positioned diagonally behind the player, improving thedegree of advertising to the spectator while suppressing the strain onthe player's eyes.

Gaming Machine Display Device

As shown in FIG. 20, a gaming machine display device 150 is fixed to anupper end of the cabinet 3 of the gaming machine 1 via a support 151.The gaming machine display device 150, as shown in FIGS. 21 to 23, has adisplay device casing (a cabinet) 157 configured of a transparentacrylic plate 153 on a front and an opaque rear cover 155 on a rear. Afilm 159 (refer to FIG. 23), on which is displayed a logo showing anappellation of the slot game or a character image, is disposed on a rearof the acrylic plate 153 and in an approximate center of the acrylicplate 153. A fluorescent lamp box 162 (refer to FIG. 22) housing afluorescent lamp 161 is furnished rearward of the film 159. The film 159is fixed sandwiched between the acrylic plate 153 and the fluorescentlamp box 162. A display portion 160, which displays the informationrelating to the game, is configured of a central portion 153 a of theacrylic plate 153 overlapping the film 159, and the film 159. Lightradiated from the fluorescent lamp 161 is transmitted through thedisplay portion 160, causing the image displayed on the film 159 tostand out.

An LED unit 163 extending along an upper edge of the acrylic plate 153is fixed to an upper portion of the display device casing 157. The LEDunit 163, as well as being chromeplated, has a horizontally long casing163 b, on a front surface of which is mounted a plurality of lens bodies163 a, an LED substrate, which is housed in the casing 163 b and extendsin a longitudinal direction of the casing 163 b, and a plurality ofwhite LED's mounted on the LED substrate. A similar LED unit 163 is alsoprovided in a lower portion of the display device casing 157. Whitelight L3 emitted from the white LED's in the LED unit 163 is transmittedthrough the lens bodies 163 a, and radiated forward.

LED substrates 167 (refer to FIGS. 22 and 23) extending in the up anddown direction are fixed to right and left side portions of the rearcover 155, and a plurality of white LED's 169 facing forward are mountedon each LED substrate 167. An oblique light portion 173 mounted with aplurality of lens bodies 171 in a longitudinal direction of each LEDsubstrate 167 is provided between the LED substrate 167 and the acrylicplate 153. The white light L3 emitted from the white LED's 169 istransmitted through the lens bodies 171 of the oblique light portion 173and the acrylic plate 153, and radiated forward. Furthermore, areflecting surface 173 a, on which a resin is chromeplated in such a wayas to be able to reflect the light, is formed on a front surface of theoblique light portion 173. The reflecting surface 173 a, as well asfacing the acrylic plate 153, is inclined in such a way that an outerend 173 b on a side far from the display portion 160 is close to theacrylic plate 153, and an inner end 173 c is far from the acrylic plate153.

LED substrates 175 extending in the up and down direction are disposedcloser to a center than the right and left oblique light portions 173,and on a rear side of the display portion 160. The LED substrates 175are fixed to a plate-like bracket 176. The bracket 176, being fixed toan inner wall surface of the rear cover 155, protrudes forward from theinner wall surface of the rear cover 155. A plurality of full colorLED's (light emitting portions) 177, facing toward the reflectingsurface 173 a of each oblique light portion 173, are mounted on each LEDsubstrate 175. Translucent lacteous plates 179 are each fixed to thebracket 176, between the LED substrate 175 and the reflecting surface173 a. Light emitted from the full color LED's 177, after beingtransmitted through the lacteous plates 179, is reflected by thereflecting surfaces 173 a. Light L4 reflected off the reflectingsurfaces 173 a is transmitted through right and left end portions 153 bof the acrylic plate 153, and radiated forward.

In the gaming machine display device 150, as the full color LED's 177are disposed inside the display device casing 157, it is difficult forthem to be visible to the player. Furthermore, the quantity of the lightL4 reflected from the reflecting surfaces 173 a being more suppressedthan that of the light radiated from the full color LED's 177, thestrain on the player's eyes is reduced. As a result, an effect due tothe light from the full color LED's 177 becomes possible while reducingthe fatigue of the player's eyes. Furthermore, as the full color LED's177 are disposed in the display device casing 157, it does not happenthat the player touches and breaks the full color LED's 177.

Furthermore, the reflecting surfaces 173 a are disposed along side edgesof the display portion 160 which displays the information relating tothe game. A player, who is wondering which gaming machine to select, isfocusing on not only the variable display portion 4B and the variabledisplay portion 4A of the gaming machine 1, but also the display portion160 of the gaming machine display device 150. As the right and left sideedges of the display portion 160 face places in which the reflectingsurfaces 173 a are disposed, a quantity of light in a vicinity of theside edges of the display portion 160 is increased by the light L4reflected off the reflecting surfaces 173 a, and the display portion 160is accentuated, so it is possible to improve the degree of advertisingof the gaming machine 1 to the spectator while suppressing the strain onthe player's eyes.

Furthermore, the reflecting surfaces 173 a are inclined toward thedisplay portion 160 detached rearward from the acrylic plate 153disposed on the front side of the display device casing 157. As aresult, it becomes easy for the light L4 reflected by the reflectingsurfaces 173 a to reach the eyes of the spectator positioned diagonallybehind the player, improving the degree of advertising to the spectatorwhile suppressing the strain on the player's eyes.

Speakers

As shown in FIG. 3, between the variable display portion 4B and theoperation table 10, laterally protruding speakers 23A and 23B areprovided, as an effect device executing an effect of the game,respectively on both right and left side surfaces of the cabinet 3. Thespeaker 23A is installed on the right side surface of the cabinet 3,while the speaker 23B is installed on the left side surface of thecabinet 3. The speaker 23A is disposed in an area which appears rearwardof the laterally opening front door (the opening and closing door) 6when the front door 6 is in an opened condition in which it protrudes ina lateral direction of the cabinet 3.

FIG. 24 is a side view showing in enlarged dimension the speaker in FIG.2, FIG. 25 is a sectional view along line XXV-XXV of FIG. 24, FIG. 26 isan exploded perspective view of the speaker shown in FIG. 24, and FIG.27 is a front view showing the speaker in a condition in which a net isremoved. The speakers 23A and 23B being formed in an bow shapeprotruding laterally, as shown in FIGS. 25 to 27, a sound source portion201 emitting a sound is disposed in each speaker 23A and 23B. The soundsource portion 201 includes a speaker main body 202 and a speaker box203 housing the speaker main body 202. The speaker main body 202 has afront surface fixed to a front wall of the speaker box 203, and thespeaker box 203 is fixed to each side surface of the cabinet 3.

The speaker main box 202 is disposed at a height equivalent to orgreater than that of the operation table 10 and equivalent to or lessthan that of the variable display portion 4B. Also, the speakers 23A and23B are inclined in such a way that upper portions tilt rearward, andthe speaker main bodies 202 in the speakers 23A and 23B are disposed insuch a way that front surfaces of the speaker main bodies 202 areparallel to the front surface of the variable display portion 4B. Inthis way, by inclining the speaker main bodies 202 diagonally upward,and directing the sound emitted from the speaker main bodies 202 towardthe player, it is possible to improve a sound effect for the player.

FIG. 28 is a right side view showing a condition in which the front dooris opened. The front door 6, which can pivot in the approximatelyhorizontal direction via a hinge 207 extending in an approximatelyvertical direction, and open and close, is provided on the front surfaceof the cabinet 3, and the speaker 23A is disposed rearward of the hinge207. Specifically, the speaker 23A is disposed in a position in whichthe speaker 23A is not an impediment when opening and closing the frontdoor 6. By this means, even in a case in which the front door 6 is fullyopened, as it is possible to avoid a contact of the front door 6 withthe speaker 23A, it is possible to prevent a damage due to a hitting ofthe front door 6 against the speaker 23A.

The speakers 23A and 23B, as shown in FIGS. 24 to 27, each furtherinclude a net 204 covering a front surface of the sound source portion201, a frame 205 to which the net 204 is fixed, and a rear side portioncover 206 covering aside surface and a rear surface of the sound sourceportion 201. The net 204 is fixed to a front end portion of the rearside portion cover 206 via the frame 205, and the frame 205 and the rearside portion cover 206 are attached to each side surface of the cabinet3.

The frame 205, configuring a peripheral portion of the front surface ofeach speaker 23A and 23B, is disposed at a front of the sound sourceportion 201. Also, an outer peripheral portion (a corner portion) of theframe 205 forms an inclined surface 205 a inclined with respect to eachside surface of the cabinet 3. The inclined surface 205 a extends insuch a way as to go away from each side surface of the cabinet 3diagonally behind the cabinet. That is, the inclined surface 205 a formsan inclined surface facing diagonally forward.

Openings 205 b (refer to FIG. 26) for exposing the speaker lamps (lightsources) 24 are formed in the inclined surface 205 a of the frame 205.One of the heretofore described light emitting portions 20 is disposedin the outer peripheral portion of the front surface of each speaker 23Aand 23B. The light emitting portion 20 has the inclined surface 205 aand the speaker lamps 24.

The speaker lamps 24, being fixed onto the substrate 208 as shown inFIGS. 25 and 26, are disposed, in the up and down direction, along theouter peripheral portion of each speaker 23A and 23B. FIG. 29 is a frontview showing a disposition of the sound source portion, the substrateand the speaker lamps in the speaker. The substrate 208, as shown inFIG. 29, is fixed to the front of the sound source portion 201. Some ofthe speaker lamps 24 are disposed in a position overlapping the soundsource portion 201, in the front view. By this means, it is possible toreduce a width in a lateral direction of the gaming machine 1.

FIG. 30 is a side view showing in enlarged dimension the inclinedsurface and the speaker lamps, FIG. 31 is a sectional view showing inenlarged dimension the inclined surface and the speaker lamps, and FIG.32 is a perspective view showing the speaker shown in FIG. 24 from adirection facing the inclined surface. Each speaker lamp 24, as shown inFIG. 31, having a cylindrical body 24 a, is disposed in such a way thatan axial direction of the cylindrical body 24 a follows a front and reardirection of the cabinet 3. Also, a leading end 24 b of each speakerlamp 24 is formed in a spherical shape. The substrate 208 being fixed toan outer edge of a front surface of the speaker box 203, a main surfaceof the substrate 208 faces toward the front of the cabinet 3. As shownin FIGS. 30 to 32, the speaker lamps 24 are placed in a condition inwhich they protrude forward from the inclined surface 205 a. That is, anaxis of each speaker lamp 24 and the inclined surface 205 a intersect ata prescribed angle, and a part of each cylindrical body 24 a, and theleading ends 24 b, are exposed from the inclined surface 205 a.

Next, a description will be given of a visibility of the speaker lamps24 in a case in which the gaming machine 1 is looked at by thespectators around the gaming machine 1. As shown in FIG. 31, in a caseof looking at the speaker lamps 24 from a front of the gaming machine 1(a direction A), a size of a light emitting range of each speaker lamp24 looks approximately the same as a size of a diameter R of the speakerlamps 24. Also, in a case of looking at the speaker lamps 24 fromdiagonally in front of the gaming machine 1, specifically, from adirection facing the inclined surface 205 a (a direction B), the size ofthe light emitting range of each speaker lamp 24 becomes aR, larger thanthe diameter R of the speaker lamps 24. By this means, as it becomeseasy for the spectator in a position approximately facing the inclinedsurface 205 a to focus on the speaker lamps 24, it is possible toimprove the degree of advertising of the gaming machine 1.

FIG. 33 is a perspective view showing the speaker shown in FIG. 24 fromdiagonally behind the gaming machine 1. A front outer corner portion ofeach speaker 23A and 23B forming the inclined surface 205 a inclinedrearward, as the speaker lamps 24 are disposed on the inclined surface205 a, it is possible to see the speaker lamps 24 from diagonally behindthe gaming machine 1. In this way, it being possible to widen a range inwhich the light from the speaker lamps 24 can be seen, diagonally behindthe gaming machine 1, it is possible to enhance the degree of appeal ofthe gaming machine 1 to the spectator diagonally behind the gamingmachine 1.

In this way, in the gaming machine 1 of the embodiment, as the speaker23A is disposed in the area posterior to the front door 6 which appearswhen the front door 6 is put in the opened condition and projects in thelateral direction of the cabinet 3, it is possible to, while improvingthe sound effect, make efficient use of an open space between cabinetsof adjacent gaming machines 1. Although the gaming machine 1 isconfigured in such a way as to include the speaker 23A as an “effectdevice”, it is also acceptable to configure a gaming machine includinganother effect device such as, for example, a light emitting device or amonitor. Also, it is also acceptable that the front door 6 is one whichpivots in the approximately horizontal direction, or one which slides inthe approximately horizontal direction.

Also, the gaming machine 1 including the variable display portion 4B,disposed on the front surface of the cabinet 3, which displays theinformation relating to the game, and the operation table 10, disposedon the front surface of the cabinet 3, which has the operation portioninstructing the execution of the game, the variable display portion 4Bis disposed above the operation table 10, and the speaker main bodies202 are disposed at the height equivalent to or greater than that of theoperation table 10 and equivalent to or less than that of the variabledisplay portion 4B. By this means, it being possible to dispose thespeaker main bodies 202 in a vicinity of the player, it is possible tofurther improve the sound effect for the player.

Also, the variable display portion 4B, being disposed inclined in such away as to tilt rearward toward the player, is disposed in such a waythat the front surfaces of the speaker main bodies 202 are parallel tothe front surface of the variable display portion 4B. By inclining thevariable display portion 4B diagonally upward and facing it toward theplayer, the player can see the display portion from a comfortableposition. Furthermore, by disposing the speaker main bodies in such away as to be parallel to the variable display portion 4B and facing themtoward the player, it is possible to further improve the sound effectfor the player.

Also, as the gaming machine 1 includes the speakers 23A and 23B as theeffect devices, it is possible to carry out an effect by means of thesound emitted from the sound source portions 201 in the speakers 23A and23B. Also, as the effect devices disposed lateral to the cabinet 3 areused as the sound source portions 201, unlike a case of a light effectdue to the light emitting device or an image effect using the monitor,the player, without needing to move his or her sight line in order tolook at the laterally disposed effect devices, can concentrate on thegame.

Also, as the sound source portions 201 are provided on both right andleft side surfaces of the cabinet 3, a distance between the sound sourceportions 201 can be widened in comparison with a hitherto known one and,as well as it being possible to improve a sound effect such as a stereoeffect due to the sound source portions 201 (particularly, the speakermain bodies 202) or a surround effect, it is possible to make effectiveuse of open spaces on both sides in a right and left direction of thecabinet.

Also, according to the gaming machine 1, as the variable display portion4B is disposed on the front surface of the cabinet 3, and the speakerlamps 24 are installed on the side surfaces of the cabinet 3, withoutthe light from the speaker lamps 24 impeding the game of the player, itis possible to carry out the advertising of the gaming machine 1 to thespectators around the gaming machine 1.

Also, the speaker lamps 24 are installed in such a way as to protrudeforward from the inclined surfaces 205 a inclined with respect to theside surfaces of the cabinet 3 and facing diagonally forward. By thismeans, the light emitting portions of the speaker lamps 24 look widerwhen looking at the speaker lamps 24 from a position which is diagonallyin front of the cabinet 3 and approximately faces the inclined surfaces205 a, than when looking at the speaker lamps 24 from in front of thecabinet 3. As a result, as it becomes easy for the spectator in theposition approximately facing the inclined surfaces 205 a to focus onthe speaker lamps 24, it is possible to improve the effect ofadvertising of the gaming machine 1.

As the speaker lamps 24 are installed at prescribed intervals from alateral end of the variable display portion 4B, as well as it becomingmore difficult for the light from the speaker lamps 24 to enter theplayer's field of vision, it is possible to further improve the effectof advertising to the spectator watching the gaming machine 1 from afar.

Also, as the speaker lamps 24 are disposed at the height equivalent toor greater than that of the operation table 10 and equivalent to or lessthan that of the variable display portion 4B, by disposing the variabledisplay portion 4B and the speaker lamps 24 at the same height as thesight line of the spectator, it is possible to immediately focus thesight line of the spectator focusing on the speaker lamps 24 on thevariable display portion 4B. Also, by disposing the speaker lamps 24 insuch a way as to be parallel to the variable display portion 4B, it ispossible to immediately focus the sight line of the spectator focusingon the speaker lamps 24 on the variable display portion 4B.

Also, the speaker lamps 24 are disposed on the front surfaces of thesound source portions 201 protruding laterally from the side surfaces ofthe cabinet 3. That is, the speaker lamps 24 are disposed in theposition overlapping the sound source portions 201, in the front view.By this means, it is possible to reduce the width in the lateraldirection of the gaming machine 1. For example, even in a case ofincreasing a diameter of the speaker main bodies 202 in the sound sourceportions 201 in order to eliminate a lack of low-pitched soundproduction and improve a sound quality, it is possible to reduce thewidth in the lateral direction of the gaming machine 1.

Although some of the speaker lamps 24 and the speaker main bodies 202are disposed in a height position equivalent to or higher than theoperation table 10 and equivalent to or lower than the variable displayposition 4B, it is also acceptable to dispose the speaker lamps 24 andthe speaker main bodies 202 in another height position.

Top Lamp

A detailed description will be given, while referring to FIGS. 34 and35, of the heretofore described power lamps 26 a of the top lamp 26.

A cover plate 26 c is disposed at a front of the top lamp 26, and thepower lamps 26 a are provided in such a way as to protrude from thecover plate 26 c. The power lamps 26 a, being lamps emitting light inthe approximately horizontal direction, are each configured of a powerlamp light emitting portion (a light emitting portion) 300 emitting thelight, and a lens barrel (a light interception portion) 310 which causesthe light from the power lamp light emitting portion 300 to emerge froman emergence opening 310 a.

The power lamp light emitting portion 300 is configured of a substrate304 provided with four LED's (light sources) 302, a support 306 whichsupports the substrate 304, and a lens 308 through which light from theLED's 302 is transmitted. The substrate 304 being disposed approximatelyvertically in such a way as to face the emergence opening 310 a of thelens barrel 310, the four LED's 302 are provided on a front surface 304a thereof, aligned in two vertical and horizontal arrays. These LED's302 being full color type LED's, a control of a lighting, a flashing oran emission color thereof is carried out by a not-shown signal circuit.

The support 306, supporting the substrate 304 from a rear surface 304 bthereof, is fixed to a part of the heretofore described cabinet 3. Alens 308, being a spherical lens (a ball lens), is disposed to a frontof and in proximity to the four LED's 302. For this reason, lightemerging from each LED 302 is transmitted through the lens 308, andheads toward the emergence opening 310 a of the lens barrel 310. Thelight emerging from each LED's 302 is refracted when transmitted throughthe lens 308, and emitted as converging light heading in theapproximately horizontal direction.

The lens barrel 310, having an approximately cylindrical shape extendingin the approximately horizontal direction, is fitted in a lampinstallation portion 26 d formed in a tubular shape in such a way as towarp rearward from the cover plate 26 c. The lens barrel 310,surrounding the substrate 304 and the lens 308 in the power lamp lightemitting portion 300 in an integrated manner, causes the light from thepower lamp light emitting portion 300 to emerge from the emergenceopening 310 a, which is a front side opening.

The lens barrel 310 has an outer cylinder 312 on an outer side and aninner cylinder 314 positioned on an inner side of the outer cylinder312. The outer cylinder 312, having an approximately cylindrical shape,decreases in diameter gently toward a front. A rear end portion 312 b ofthe outer cylinder 312 is fixed to the heretofore described support 306of the power lamp light emitting portion 300. The inner cylinder 314,being provided in such a way as to enter an inside from a front endportion 312 a of the outer cylinder 312, has a funnel shape decreasingin diameter toward a rear.

A pair of column 316 is formed, in upper and lower positions of theinner cylinder 314, between the outer cylinder 312 and the innercylinder 314. Each column 316, also being a pole-like portion extendingrearward from the front end portion 312 a of the outer cylinder 312,passes between the outer cylinder 312 and the inner cylinder 314, andextends to a position posterior to a rear end portion 314 a of the innercylinder 314. A portion between the pair of column 316 being bridged bya plate 318 parallel to the heretofore described substrate 304 of thepower lamp light emitting portion 300, the plate 318 is fixed by a screw320 to an end surface of a rear end portion 316 a of each column 316.

A circular hole 318 a being formed in a center of the plate 318, theheretofore described lens 308 is fitted from a front side into thecircular hole 318 a. The lens 308, being in contact with the rear endportion 314 a of the inner cylinder 314 positioned forward of the lens308, is supported in such a way as to be sandwiched from a front andrear direction by the rear end portion 314 a of the inner cylinder 314and the plate 318.

In this kind of power lamp 26 a, when the LED's 302 of the power lamplight emitting portion 300 emit light, the light, as well as beingcaused to fall incident on the lens 308 disposed forward of the LED's302, is refracted in the lens 308, and becomes the converging light.That is, the light from the LED's 302, by being transmitted through thelens 308, is caused to converge, and becomes high linearity lightheading in the approximately horizontal direction. Then, the lighttransmitted through the lens 308, by way of the inside of the innercylinder 314, is caused to emerge from the emergence opening 310 a ofthe lens barrel 310.

That is, in each power lamp 26 a, as the LED's 302 and the lens 308 ofthe power lamp light emitting portion 300 are surrounded by the lensbarrel 310, only the light, among the beams of light caused to emergefrom the LED's 302, which has been transmitted through the lens 308, iscaused to emerge from the emergence opening 310 a, and the other lightis intercepted by the lens barrel 310. Consequently, a radiation area ofthe emergent light from the power lamp light emitting portion 300 of thepower lamp 26 a is limited to an area of the converging light (refer todashed-dotted lines in FIG. 35) heading toward an approximatelyhorizontal front from the lens 308.

For this reason, the player who, facing the display portion 4 and theoperation buttons 11 (the operation portion) of the operation table 10which are disposed at the front of the gaming machine 1, plays the gamein a position immediately below the power lamps 26 a, is out of theradiation area of the power lamps 26 a, and the light from the powerlamps 26 a is not radiated on the player. By that means, the light fromthe power lamps 26 a not entering the player's field of vision, thereduction in the fatigue of the player is realized, and also, the playercan concentrate on the game.

Also, as the light from the power lamps 26 a is caused to converge inthe approximately horizontal direction using the lens 308, in comparisonwith a case in which the light is dispersed, it is more difficult forthe emergent light from the power lamp light emitting portion 300 tohead toward a lower side where the player is. That is, a situation, inwhich the light from the power lamp light emitting portion 300 entersthe player's field of vision, is more effectively avoided by means ofthe lens 308. In addition, it is easy for the light caused to convergeby the lens 308 to reach far, increasing a degree of advertising of thelight to a spectator far away. Moreover, as the power lamps 26 a use thefull color LED's 302 as the light sources of the power lamp lightemitting portion 300, it being possible to realize various light effectswhich cannot be realized with monochromatic light sources, it ispossible to improve a dramatic effect.

It not always being necessary that a light interception portion such asthe lens barrel is provided in such a way as to surround a periphery ofthe power lamp light emitting portion, it is sufficient to have anaspect in which the light interception portion is interposed between thepower lamp light emitting portion and the player in such a way as to beable to intercept at least some of light heading toward a player side.However, in a case in which the light interception portion surrounds theperiphery of the power lamp light emitting portion, as a situation ofthe light leaking from the light interception portion can be avoidedwith a higher accuracy in comparison with a case in which the lightinterception portion does not surround the periphery, it is preferablein that it is possible to more reliably avoid a situation in which thelight from the power lamp light emitting portion enters the player'sfield of vision.

Next, a detailed description will be given, while referring to FIGS. 36to 38, of the strip-shaped lamp 26 b of the top lamp 26.

Between the heretofore described power lamps 26 a disposed on both sidesof the top lamp 26, a recessed portion 330 extending right and left overan approximately whole length between the power lamps 26 a is providedon a rear side of the cover plate 26 c. The recessed portion 330 beingprovided in such a way as to be recessed rearward with respect to thefront surface of the cabinet 3 provided with the top lamp 26, the upperdisplay portion 4A positioned below the top lamp 26 and the like, across-section thereof is approximately rectangular.

The recessed portion 330, being partitioned into two right and leftportions by three walls 332 perpendicular to the cover plate 26 c, isdivided into a right recessed portion 330A and a left recessed portion330B, each of which is sandwiched by a pair of the walls 332. A lightsource unit 340, which emits light, and a reflecting plate 350, whichreflects the light from the light source unit 340, are housed insideeach of the right recessed portion 330A and the left recessed portion330B. The strip-shaped lamp (the light emitting portion) 26 b isconfigured of the recessed portion 330, the light source unit 340 andthe reflecting plate 350.

The light source unit 340, being disposed in such a way as to extend inthe right and left direction in a height position approximately halfwaybetween the recessed portions 330A and 330B, is configured of areed-shaped substrate 342 and six LED's (light sources) 344 installed atequal intervals on a substrate surface in an extending direction of thesubstrate 342. The substrate 342 extends horizontally, and is inclinedin such a way that the surface thereof faces diagonally upward. Each LED344 provided on the substrate 342 being, for example, a white LED, acontrol of a lighting or a flashing is carried out by a not-shown signalcircuit. Supposing that a straight line connecting the LED 344 and alower edge 330 a of the recessed portion 330 is designated as a straightline L (refer to FIG. 37) , the LED 344 is in a position in which thestraight line L intersects with a perpendicular line from the frontsurface of the cabinet 3 (for example, a perpendicular line 4 p from adisplay surface 4 s of the upper display portion 4A) at an acute angleγ.

The reflecting plate 350, being a member made by bending forming astainless plate material, is configured of a support 352, which supportsthe light source unit 340 from below, and a reflecting portion 354positioned on an upper side of the support 352. The support 352, beingprovided in such a way as to stand up from a bottom surface 330 b of therecessed portion 330, supports the substrate 342 of the light sourceunit 340 from a rear surface side thereof. The reflecting portion 354extends diagonally upward and forward from an upper end portion 352 a ofthe support 352 positioned on a rear side of the light source unit 340.The reflecting portion 354, bending downward at a bending portion 354 cin a vicinity of a center between a lower end portion 354 a and an upperend portion 354 b thereof, is divided into a first reflecting portion354A below the bending portion 354 c and a second reflecting portion354B above the bending portion 354 c.

Herein, front surfaces of the first reflecting portion 354A and thesecond reflecting portion 354B being made reflective and formingreflecting surfaces 356A and 356B respectively, the reflecting surface356A of the first reflecting portion 354A is inclined at an inclinedangle (a first inclined angle) a with respect to a horizontal plane H,while the reflecting surface 356B of the second reflecting portion 354Bis inclined at an inclined angle (a second inclined angle) β withrespect to the horizontal plane H. As described heretofore, as thereflecting portion 354 bends downward at the bending portion 354 c, theinclined angle β of the reflecting surface 356B of the second reflectingportion 354B is smaller than the inclined angle α of the reflectingsurface 356A of the first reflecting portion 354A.

Some of the light from the LED's 344 of each light source unit 340 isreflected off the reflecting surfaces 356A and 356B of the reflectingportion 354, and heads toward an opening of the recessed portion 330which is an emergence opening of the strip-shaped lamp 26 b. At thistime, as the second reflecting portion 354B is positioned on a sidefarther away from the LED's 344 than the first reflecting portion 354A,and the inclined angle β of the reflecting surface 356B of the secondreflecting portion 354B is smaller than the inclined angle α of thereflecting surface 356A of the first reflecting portion 354A, lightreflected off the reflecting surface 356A of the first reflectingportion 354A, and light reflected off the reflecting surface 356B of thesecond reflecting portion 354B, shift up or down, and travel inapproximately the same direction.

Next, a description will be given of a visibility of the light in thestrip-shaped lamp 26 b.

As the spectator in a standing position faces the gaming machine 1, aheight of an eye line of a spectator M1 being on the same order as aheight of the strip-shaped lamp 26 b, the light caused to emerge in thehorizontal direction from the strip-shaped lamp 26 b reaches thespectator. That is, as shown by an arrow L1 of FIG. 37, the light fromthe LED's 344 of the light source unit 340 directly reaches thespectator M1 via the cover plate 26 c fitted in the emergence opening ofthe strip-shaped lamp 26 b (that is, the opening of the recessed portion330). Also, apart from the direct light L1 from the LED's 344, as shownby arrows L2 and L3 of FIG. 37, lights L2 and L3 from the LED's 344,reflected off the reflecting portion 354, reach the spectator M1 via thecover plate 26 c. As the reflecting portion 354 has the first reflectingportion 354A and the second reflecting portion 354B, the lights L2 andL3 reflected off them reach the spectator M1 in two upper and lowertiers, the upper reflected light L3 and the lower reflected light L2.

Consequently, as shown in FIG. 36, three-tiered light of the light L1emitted from the LED 344 and the lights L2 and L3 reflected off thereflecting portion 354 is visible to the spectator. For this reason, inthe strip-shaped lamp 26 b, three-tiered light from the right recessedportion 330A and three-tiered light from the left recessed portion 330Bare visible from the eye line of the spectator. As the partition wall332 between the right recessed portion 330A and the left recessedportion 330B is thin, it appearing to the spectator that the light fromthe right recessed portion 330A and the light from the left recessedportion 330B are continuous, strip-shaped light divided into threevertical tiers is visually perceived as a whole of the strip-shaped lamp26 b.

Meanwhile, as the player in a sitting position faces the gaming machine1, a height of an eye line of a player M2 is several tens of centimetersbelow the strip-shaped lamp 26 b, and is slightly above the straightline L connecting the LED's 344 and the lower edge 330 a of the recessedportion 330. For this reason, the player M2 can visually perceive thelight emitted from the LED's 344, but cannot visually perceive the lightreflected off the reflecting portion 354. This is because the lightreflected off the first reflecting portion 354A becomes invisible byapproximately overlapping the light emitted from the LED's 344, andbecause the light reflected off the second reflecting portion 354B isnot reflected in a direction of the view point of the player.

Consequently, as shown in FIG. 38, only one tier of the light emittedfrom the LED's 344 is visible to the player. For this reason, in thestrip-shaped lamp 26 b, one tier of light from the right recessedportion 330A and one tier of light from the left recessed portion 330Bbeing visible from the eye line of the player, one strip-shaped beam oflight is visible as the whole of the strip-shaped lamp 26 b.

As described heretofore, in the strip-shaped lamp 26 b of the gamingmachine 1, three strip-shaped beams of light are visible to thespectator, while only one strip-shaped beam of light is visible to theplayer. For this reason, in the strip-shaped lamp 26 b, a quantity oflight heading toward the player is smaller than a quantity of lightheading toward the spectator. That is, a quantity of light entering theplayer's field of vision from the strip-shaped lamp 26 b is reduced, bywhich means the fatigue of the player who continues the game is reduced.

Also, as the reflecting portion 354 has the first reflecting portion354A and the second reflecting portion 354B, the reflected light fromthe LED's 344 is heading toward the spectator through two paths L2 andL3. For this reason, in comparison with a case in which the reflectedlight from the LED's 344 heads toward the spectator through one path,the quantity of light from the strip-shaped lamp 26 b is increased, anda light emitting area is widened, improving a degree of advertising ofthe strip-shaped lamp 26 b to a spectator. Moreover, by an apparentnumber of light sources being increased by a mirror image of the LED's344 due to the reflecting portion 354, it is possible to reduce a numberof LED's 344 actually used to ⅓, realizing a reduction in a number ofparts and an energy saving.

Furthermore, in the strip-shaped lamp 26 b, as the LED's 344 of thelight source unit 340 are disposed in such a way that the straight lineL connecting each LED 344 and the lower edge 330 a of the recessedportion 330 intersects with the perpendicular line from the frontsurface of the cabinet 3 at the acute angle γ, a majority of the lightfrom the LED's 344 heading toward the player is intercepted by the loweredge 330 a of the recessed portion 330, effectively reducing thequantity of light heading toward the player.

In order to adjust the quantity of light from the strip-shaped lamp 26b, as shown in FIG. 39, it is acceptable that a polarizing filter 360 isaffixed to a surface of the cover plate 26 c. The polarizing filter 360,being affixed in such a way as to cover a whole of the cover plate 26 c,transmits light falling incident at a nearly vertical angle, andintercepts light falling incident at a prescribed incidence angle orgreater. For this reason, a spectator, whose eye line has approximatelythe same height as a height of the polarizing filter 360, can visuallyperceive the emergent light from the strip-shaped lamp 26 b to the samedegree as in a case in which there is no polarizing filter 360.Meanwhile, the emergent light from the strip-shaped lamp 26 b beingintercepted by the polarizing filter 360, a player who looks up at thepolarizing filter 360 from below can hardly visually perceive the lightfrom the strip-shaped lamp 26 b. Consequently, by adopting this kind ofpolarizing filter 360, a quantity of light entering the player's fieldof vision from the strip-shaped lamp 26 b is more effectively reduced,realizing a further reduction in the fatigue of the player.

As shown in FIG. 40, it is also acceptable that the heretofore describedstrip-shaped lamp 26 b has an aspect in which a positional relationshipbetween the light source unit 340 and the reflecting plate 350 isreversed. That is, in the strip-shaped lamp 26 b shown in FIG. 40, thelight source unit 340 being installed on a ceiling plane 330 c of therecessed portion 330, the reflecting portion 354 is disposed below thelight source unit 340.

In the reflecting portion 354, a portion thereof above the bendingportion 354 c forms the first reflecting portion 354A having thereflecting surface 356A of the inclined angle α, and a portion below thebending portion 354 c forms the second reflecting portion 354B havingthe reflecting surface 356B of the inclined angle β. That is, in thesame way as the heretofore described embodiment, the second reflectingportion 354B is positioned on a side farther away from the LED's 344than the first reflecting portion 354A, and the inclined angle β of thereflecting surface 356B of the second reflecting portion 354B is smallerthan the inclined angle α of the reflecting surface 356A of the firstreflecting portion 354A.

In the heretofore described strip-shaped lamp 26 b too, in the same wayas in the heretofore described embodiment, the light emitted from theLED's 344 and the three-tiered beams L1, L2 and L3 of the lightreflected off the reflecting portion 354 are visible to the spectatorM1, and only the light emitted from the LED's 344 is visible to theplayer M2. This is because the light reflected off the reflectingportion 354 is not reflected in the direction of the view point of theplayer M2 which is slightly above the straight line L connecting eachLED 344 and the lower edge 330 a of the recessed portion 330.

That is, in the strip-shaped lamp 26 b of the aspect shown in FIG. 40too, in the same way as the strip-shaped lamp 26 b shown in FIG. 37,three strip-shaped beams of light are visible to the spectator, whileonly one strip-shaped beam of light is visible to the player, and thequantity of light heading toward the player is smaller than the quantityof light heading toward the spectator. For this reason, the quantity oflight entering the player's field of vision from the strip-shaped lamp26 b is reduced, realizing the reduction in the fatigue of the playerwho continues the game.

Hereafter, a detailed description will be given, while referring to thedrawings, of another embodiment of the invention.

As shown in FIG. 41, a gaming machine 401, being an upright type slotmachine installed in a game arcade such as a casino, has a cabinet 403for housing electrical or mechanical parts for executing a prescribedgame aspect. A display portion 404 for displaying information relatingto a game including, for example, an upper display portion 404A, amiddle variable display portion 404B and a lower display portion 404C,the display portions 404A to 404C are attached to a front surface of thevertically long cabinet 403. The upper display portion 404A, having aliquid crystal panel 405A disposed above the variable display portion404B, displays, for example, an effect image, an introduction of gamedetails, an explanation of game rules and the like by means of theliquid crystal panel 405A. The lower display portion 404C, beingdisposed below the variable display portion 404B, has a plastic panel405C on which an image is printed, and lights up the plastic panel 405Cby means of a backlight.

The variable display portion 404B for displaying an execution conditionof the game having the transparent liquid crystal panel 405B fixed to afront door of the cabinet 403, it is possible for a player to seesymbols of three reels R1, R2 and R3, disposed inside the cabinet 403,from outside via the liquid crystal panel 405B. A plurality of pay linestraversing the variable display portion 404B horizontally and diagonallyare printed in areas of the variable display portion 404B correspondingto the three reels R1, R2 and R3. Furthermore, a payout quantity displayportion 408 and a credit quantity display portion 409 are displayed inan upper portion of the variable display portion 404B. The middlevariable display portion 404B, being inclined in such a way that theupper portion tilts rearward, is configured in such a way that theplayer can play in a comfortable position.

An operation table 410 protruding forward being provided at a front ofthe cabinet 403, between the middle variable display portion 404B andthe lower display portion 404C, as an operation portion which instructsan execution of the game, various kinds of operation button 411, such asa BET button, a COLLECT button, a START button, a STOP button and thelike, are arranged on the operation table 410. A coin slot 412 and abill accepter 413 are provided on the operation table 410. A ticketprinter 414 and a card reader 415 are provided between the operationtable 410 and the middle variable display portion 404B. Furthermore, acoin tray 416 is provided in a lowermost portion of the cabinet 403.

Also, a light emitting portion 420 is disposed in the cabinet 403 of thegaming machine 401 in such a way as to surround a game area includingthe upper display portion 404A, the middle variable display portion404B, the lower display portion 404C and the operation table 410. Thelight emitting portion 420 is configured of side lamps 422, which areprovided on oblique light bases 421 protruding bow-like laterally fromright and left end portions of the cabinet 403 across the upper displayportion 404A and the variable display portion 404B, speaker lamps 424,which are provided on edges of bow shaped speakers 423 protrudinglaterally from right and left end portions of the cabinet 403 inpositions near the operation table, under lamps 425, which are providedon a lower edge of the lower display portion 404C, and a top lamp 426which, being provided above the upper display portion 404A, has powerlamps 426 a disposed on both sides and a strip-shaped lamp 426 barranged in a center in a horizontal direction. The light emittingportion 420 creates an intriguing illumination by a lamp control.

In the heretofore described gaming machine 401, by supplementing lightfrom the display portion 404 and the operation buttons 411 on theoperation table 410 with light from the light emitting portion 420disposed in such a way as to surround the game area, in cooperation withthe light from the display portion 404 in the game area and the lightfrom the operation buttons 411 on the operation table 410, it ispossible, using the light, to markedly improve a degree of advertisingof the gaming machine 401 to a spectator. Furthermore, by appropriatelychanging a lighting condition or a flashing condition of the lightemitting portion 420, it is possible, using the light, to easilydistinguish the gaming machine 401 from another machine. By this means,it is possible to create an intriguing gaming machine.

The gaming machine 401 further includes a topper effect device 428 (aneffect device) mounted on the cabinet 403. The topper effect device 428,having a rectangular board shape, is disposed in such a way as to beapproximately parallel to the liquid crystal panel 405A of the upperdisplay portion 404A.

A plastic panel 428 a, on which an image is printed, being fitted in afront surface of the topper effect device 428, a configuration is suchthat the plastic panel 428 a is lit up by a built-in backlight 498 (notshown in FIG. 41). Also, on the front surface of the topper effectdevice 428, a plurality of LED's 428 b are disposed at equal intervalsalong upper and lower sides of the plastic panel 428 a.

Next, a description will be given, while referring to FIGS. 42 to 45, ofan internal configuration of the heretofore described gaming machine401.

FIG. 42 is a block diagram showing an internal configuration of a wholeof the gaming machine 401. As shown in FIG. 42, the gaming machine 401has a plurality of components centered around a main control substrate471 including a microcomputer 431. The main control substrate 471,having the microcomputer 431, a random number generator 435, a samplingcircuit 436, a clock pulse generator 437 and a frequency divider 438,has an illumination effect drive circuit 461, a hopper drive circuit463, a payout completion signal circuit 465 and a display portion drivecircuit 467.

The microcomputer 431 has a main CPU 432, an RAM 433 and an ROM 434. Themain CPU 432, operating in accordance with a program stored in the ROM434, by carrying out a reception and a transmission of a signal from andto another component via an I/O port 439, carries out an operationcontrol of the whole of the gaming machine 401. Data and programs usedwhen the main CPU 432 operates are stored in the RAM 433 and, forexample, as well as a random number sampled by the sampling circuit 436,to be described hereafter, being temporarily held after a start of thegame, code numbers of the reels R1, R2 and R3 and symbol numbers arestored therein. A program, which the main CPU 432 executes, andpermanent data are stored in the ROM 434.

The random number generator 435, operating in accordance with aninstruction from the main CPU 432, generates random numbers in a certainrange. The sampling circuit 436, in accordance with an instruction fromthe main CPU 432, as well as extracting an optional random number fromamong random numbers generated by the random number generator 435,inputs the extracted random number into the main CPU 432. The clockpulse generator 437 generates a standard clock pulse for operating themain CPU 432, and the frequency divider 438 inputs a signal, in whichthe standard clock pulse is divided by a certain frequency, into themain CPU 432.

Also, a reel drive unit 450 is connected to the main control substrate471. The reel drive unit 450 has a reel position detection circuit 451,which detects a position of each reel R1, R2 and R3, and a motor drivecircuit 452 which inputs a drive signal into motors M1, M2 and M3 forrotating the reels R1, R2 and R3 respectively. By the drive signal beinginput from the motor drive circuit 452, the motors M1, M2 and M3 areoperated to rotate the reels R1, R2 and R3 respectively.

Furthermore, the operation buttons 411, including the STOP button forinputting an instruction to stop the reel R1, R2 or R3, the STARTbutton, the COLLECT button, the BET button and the like, being connectedto the main control substrate 471, a signal corresponding to a buttondepressed operation is input into the main CPU 432 via the I/O portion439.

The illumination effect drive circuit 461 transmits an effect signal forcausing the heretofore described light emitting portion 420 and toppereffect device 428 to carry out an illumination effect. The lightemitting portion 420, as shown in FIG. 43, is configured of a pluralityof lamps including the heretofore described speaker lamps 424, underlamps 425, power lamps 426 a and strip-shaped lamp 426 b, and LED's.Main side lamps and sub-side lamps shown in FIG. 43 configure theheretofore described side lamps 422 provided on the oblique light bases421. Also, full color LED's shown in FIG. 43 being attached to the sidesurface of the liquid crystal panel 405B and decorating both right andleft sides of the liquid crystal panel 405B, the lower full color LED'slight up the coin tray 416. The topper effect device 428 is seriallyconnected to the illumination effect drive circuit 461 via the lightemitting portion 420 of this kind of configuration.

The hopper drive circuit 463 driving the hopper 464 in accordance with acontrol of the main CPU 432, the hopper 464, carrying out an operationfor carrying out a payout of a coin, pays the coin out into the cointray 416. The payout completion signal circuit 465 receives data of acoin quantity value from a coin detector 466 connected thereto and, inthe event that the quantity value reaches data of a set quantity value,inputs a signal informing of a coin payout completion into the main CPU432. The coin detector 466 counts a quantity of coins paid out by thehopper 464, and inputs data of the counted quantity value into thepayout completion signal circuit 465. The display portion drive circuit467 controls a display operation of each kind of display portion such asthe payout quantity display portion 408 and the credit quantity displayportion 409.

Furthermore, a sub-control substrate 472 is connected to the maincontrol substrate 471. The sub-control substrate 472, as shown in FIG.44, receiving a command from the main control substrate 471, carries outa display control of the liquid crystal panel 405A of the upper displayportion 404A and the liquid crystal panel 405B of the variable displayportion 404B, and an emission control of a sound from the speakers 423.The sub-control substrate 472, being configured on a circuit substrateseparate from the circuit substrate configuring the main controlsubstrate 471, with a microcomputer (hereafter called a“sub-microcomputer”) 473 as a main component, has a sound source IC 478,which controls the sound emitted from the speakers 423, a poweramplifier 479, which acts as an amplifier, and an image control circuit481 operating as a display controller of the liquid crystal panels 405Aand 405B.

The sub-microcomputer 473 has a sub-CPU 474, which carries out a controloperation in accordance with a control command transmitted from the maincontrol substrate 471, a program ROM 475 acting as a memory, a work RAM476, and I/O ports 477 and 480. The sub-control substrate 472, althoughnot including the clock pulse generator, the frequency divider, therandom number generator or the sampling circuit, is configured in such away as to execute a random number sampling on an operation program ofthe sub-CPU 474. The program ROM 475 stores a control program executedby the sub-CPU 474. The work RAM 476 is configured as a temporary memoryfor when the control program is executed by the sub-CPU 474.

The image control circuit 481 has an image control CPU 482, an imagecontrol work RAM 483, an image control program ROM 484, an image ROM486, a video RAM 487 and an image control IC 488. The image control CPU482, based on parameters set by the sub-microcomputer 473, determines animage to be displayed on the liquid crystal panels 405A and 405B, inaccordance with an image control program stored in the image controlprogram ROM 484.

The image control program relating to the display on the liquid crystalpanels 405A and 405B, and various kinds of selection table, are storedin the image control program ROM 484. The image control work RAM 483 isconfigured as a temporary memory for when the image control program isexecuted by the image control CPU 482. The image control IC 488 forms animage corresponding to details determined by the image control CPU 482,and transmits it to the liquid crystal panels 405A and 405B.

The image ROM 486 stores dot data for forming an image. The video RAM487 operates as a temporary memory for when the image is formed by theimage control IC 488.

FIG. 45 is a block diagram showing an internal configuration of thetopper effect device 428 of the gaming machine 401. As shown in FIG. 45,the topper effect device 428 has an IN port 490, which receivesinformation from the illumination effect drive circuit 461 outside thedevice, a CPU 491, which carries out various kind of calculationprocess, a selector 492, which carries out a selection transmission ofan effect signal, and an OUT port 493 which sends the effect signal tothe LED's 428 b.

The IN port 490 of the topper effect device 428 is serially connected tothe illumination effect drive circuit 461 of the main control substrate471 via the light emitting portion 420. The IN port 490, being an effectinformation receiver, receives effect information (hereafter calledfirst effect information) relating to the illumination effect of thetopper effect device 428 from the illumination effect drive circuit 461.Effect detail information instructing effect details such as a lightingpattern of each LED 428 b is included in the first effect information.For this reason, in a case in which the first effect information istransmitted from the OUT port 493 as the effect signal, the LED's 428 bacting as an effect device carry out an illumination effectcorresponding to the effect detail information included in the firsteffect information. The first effect information received by the IN port490 is transmitted in parallel to the CPU 491 and the selector 492.

An ROM 494 and an RAM 495, which are effect information storage devices,being connected to the CPU 491, effect information (hereafter calledsecond effect information) relating to the illumination effect of thetopper effect device 428 is stored in the ROM 494. Although, in the sameway as in the first effect information, effect detail informationinstructing effect details such as the lighting pattern of each LED 428b is also included in the second effect information, the relevant effectdetail information differs from the effect detail information includedin the first effect information.

The CPU 491, when a prescribed effect condition is fulfilled, as well astransmitting an effect signal corresponding to the effect detailinformation included in the second effect information, which is storedin the ROM 494, to the selector 492, sends to the selector 492 aswitching command instructing the selector 492 to transmit the effectsignal in place of the first effect information. Herein, the effectcondition in the embodiment is that there is no inputting of the firsteffect information from the IN port 490 into the CPU 491. That is, whenthere is no inputting of the first effect information from the IN port490 into the CPU 491, the CPU 491, as well as transmitting an effectsignal corresponding to the second effect information to the selector492, sends the switching command to the selector 492. It is alsoacceptable that the effect condition, not being limited to theheretofore described condition, is an elapsing of a prescribed timeperiod, a coming of a prescribed time, a reception of a specified signalfrom the illumination effect drive circuit 461 or the like.

The selector 492, based on the switching command sent from the CPU 491,transmits either the effect signal corresponding to the first effectinformation sent from the IN port 490, or the effect signalcorresponding to the second effect information sent from the CPU 491, tothe LED's 428 b via the OUT port 493. That is, an effect signaltransmitter, being configured of the heretofore described CPU 491,selector 492 and OUT port 493, based on the prescribed effect condition,transmits either an effect signal based on the first effect informationreceived by the IN port 490, or an effect signal based on the secondeffect information stored in the ROM 494, to the LED's 428 b.

Furthermore, a luminance adjustment switch 496, a lighting patternswitch 497 and a backlight 498 are connected to the CPU 491. Theluminance adjustment switch 496, being a DIP switch for controlling atime interval between an ON and an OFF of each LED 428 b and adjusting aluminance, sends a signal for causing the CPU 491 to carry out amultistage luminance adjustment (for example, four-stage adjustment) tothe CPU 491. The lighting pattern switch 497, being a switch used forsetting the lighting pattern of each LED 428 b as an effect changecondition, inputs a signal for causing the CPU 491 to set various kindsof lighting pattern, to be described hereafter, into the CPU 491. By theCPU 491 causing only an LED 428 b in a prescribed place, among theplurality of LED's 428 b, to light and/or flash, a confirmation iscarried out as to which lighting pattern has been set. The backlight 498being an illumination unit which, in response to a transmission signalfrom the CPU 491, lights up the plastic panel 428 a of the heretoforedescribed topper effect device 428, for example, a cold cathode tube isadopted.

Next, a description will be given, while referring to FIG. 46, of aprocedure of an effect process in the topper effect device 428.

The CPU 491, by receiving the first effect information sent from the INport 490, constantly or intermittently monitoring whether or not the INport 490 has received the first effect information, carries out adetermination of the effect condition (Step 1). Then, if the CPU 491 hasdetected the reception of the first effect information from the IN port490, it sends the switching command for transmitting the effect signalcorresponding to the first effect information to the selector 492, andthe effect signal is transmitted from the selector 492 via the OUT port493 to the LED's 428 b (Step 2).

Meanwhile, the CPU 491 carries out the determination of the effectcondition (Step 1) and, if it has not detected the reception of thefirst effect information from the IN port 490, it extracts the secondeffect information from the ROM 494 (Step 3). Then, the CPU 491 sendsthe switching command for transmitting the effect signal of the secondeffect information to the selector 492, along with the effect signalcorresponding to the second effect information, to the selector 492.Continuing on, the effect signal sent to the selector 492 from the CPU491 is transmitted to the LED's 428 b, via the OUT port 493, from theselector 492 (Step 4).

Then, the LED's 428 b carry out an effect corresponding to the effectsignal sent from the OUT port 493 (Step 5). In the topper effect device428, the above steps 1 to 5 are repeated as the effect process.Consequently, when the first effect information has been input from theillumination effect drive circuit 461 into the topper effect device 428,as shown by an arrow A1, the LED's 428 b carry out an illuminationeffect corresponding to the effect signal of the first effectinformation. Meanwhile, when the first effect information has not beeninput from the illumination effect drive circuit 461 into the toppereffect device 428, as shown by an arrow A2, the LED's 428 b carry out anillumination effect corresponding to the effect signal of the secondeffect information stored in the ROM 494 of the topper effect device428.

That is, in the topper effect device 428, as the LED's 428 b carry outnot only the illumination effect corresponding to the effect signal ofthe first effect information received from an exterior, but also aneffect corresponding to the effect signal of the second effectinformation stored in the ROM 494, a diversification of effects beingachieved, it is possible to carry out an effect richer in variety.Moreover, even in the event that the inputting of the first effectinformation from the illumination effect drive circuit 461 into thetopper effect device 428 has been interrupted because of a disconnectionof a line or the like, as the effect based on the second effectinformation is carried out, it is possible to continuously carry out theeffect due to the topper effect device 428.

Also, in the heretofore described embodiment, as the effect detailinformation relating to the effect details of the LED's 428 b isincluded in the first effect information, it is not necessary for thetopper effect device 428 to store the effect detail information. Thatis, in the topper effect device 428, it not being necessary to newlyprovide a storage device for the effect detail information, or allot apart of a recording area of the ROM 494 in which the second effectinformation is stored, an efficient use is made of the recording area ofthe topper effect device 428.

However, it is also possible, as necessary, to have an aspect in whichat least a part of the effect detail information relating to the effectdetails of the LED's 428 b is stored in the ROM 494 and, when the firsteffect information is input into the IN port 490, the CPU 491 extractsthe effect detail information, and sends it to the LED's 428 b. Forexample, it is also possible to have an aspect in which effect detailinformation relating to the lighting pattern of each LED 428 b is storedin the ROM 494 and, when the first effect information including only alight emitting timing as the effect detail information is input into theIN port 490, the CPU 491 extracts the effect detail information relatingto the lighting pattern, and sends it to the LED's 428 b.

Furthermore, in the heretofore described embodiment, the topper effectdevice 428 is serially connected to the illumination effect drivecircuit 461 of the main control substrate 471 via the light emittingportion 420. By adopting this kind of serial connection, it is possibleto add on the light emitting portion or the effect device, and also,wirings necessary for the connection are reduced in number.

Although the heretofore described embodiment shows an aspect in whichone item of second effect information is stored in the ROM 494, it isalso acceptable to appropriately change to an aspect in which aplurality of items of second effect information including differentitems of effect detail information are stored in the ROM 494. In thiscase, the CPU 491, in Step 3 in the effect process of the topper effectdevice 428, selects and extracts one of the plurality of items of secondeffect information and, in Step 4, transmits the selected second effectinformation to the LED's 428 b (refer to FIG. 46). In this way, bystoring the plurality of items of second effect information in the ROM494, it is possible for the topper effect device 428 to realize avariety of effects depending on how the CPU 491 selects the secondeffect information.

Also, in the heretofore described aspect in which the plurality of itemsof second effect information are stored in the ROM 494, it is alsoacceptable that the CPU 491, at the time of Step 3, changes secondeffect information to be selected from the ROM 494 every time the effectchange condition is fulfilled. The effect change condition includes anelapsing of a prescribed time period, a coming of a prescribed time, areception or otherwise of a change signal from the illumination effectdrive circuit 461, a signal input of the lighting pattern switch 497 orthe like. As the effect change condition, in a case of an aspect inwhich second effect information to be selected is changed in response tothe signal input of the lighting pattern switch 497, it is possible, byan operation of the lighting pattern switch 497, to set to optionalsecond effect information.

In this way, by changing the second effect information to be selectedfrom the ROM 494 in response to the effect change condition, it ispossible for the topper effect device 428 to realize various effectaspects corresponding to the effect change condition. Second effectinformation to be selected from the ROM 494 not necessarily beingchanged, even by simply randomly reselecting second effect informationto be selected, every time the effect change condition is fulfilled, itis possible to realize various effect aspects.

Although the above description has been given of the topper effectdevice 428 as an example of the effect device, the whole of the gamingmachine 401 including the topper effect device 428 can also become theeffect device. In this case, the gaming machine 401, having a systemsimilar to or equivalent to the system in the block diagram of thetopper effect device 428 shown in FIG. 45, receives the first effectinformation from the exterior of the gaming machine 401 (for example, aseparate gaming machine, a game server or the like). Then, the gamingmachine 401, based on the prescribed effect condition, transmits eitherthe effect signal based on the first effect information or the effectsignal based on the second effect information stored in an effectinformation storage device (for example, the ROM 434) of the gamingmachine 401, and causes an effect device (for example, the lightemitting portion 420 or the speakers 423) to carry out an effectcorresponding to the signal. By this means, even in a case in which thegaming machine 401 itself is the effect device, in the same way as in acase in which the topper effect device 428 is the effect device, adiversification of effects by the gaming machine 401 is achieved, andthe effect richer in variety is carried out.

The invention, not being limited to the heretofore described embodiment,can be variously modified. For example, the effect device not beinglimited to the LED's 428 b carrying out the illumination effect or thelike, it is also acceptable that it is a device carrying out the soundeffect, a device carrying out the image effect or the like.

Additional advantages and modifications will readily occur to thoseskilled in the art. Therefore, the invention in its broader aspects isnot limited to the specific details and representative embodiments shownand described herein. Accordingly, various modifications may be madewithout departing from the spirit or scope of the general inventiveconcept as defined by the appended claims and their equivalents.

1. A gaming device comprising: a cabinet having a light emitting portion; and a protruding portion which, as well as being disposed on a front of the cabinet, protrudes on a side of a player positioned in front of the cabinet, wherein the light emitting portion, as well as being below the protruding portion, is disposed in such a way that at least some of light emitted on the player side is intercepted by the protruding portion.
 2. The gaming device according to claim 1, further comprising: a display portion which, as well as being disposed on a front surface of the cabinet, and above the protruding portion, displays game details, wherein the light emitting portion and the protruding portion are disposed in such a way that, in a case of being seen from a side of the cabinet, an extension of a straight line joining the light emitting portion and an anterior extremity of the protruding portion forms an acute angle with a perpendicular line passing through a center of the display portion.
 3. The gaming device according to claim 1, further comprising: a waist panel which, as well as being disposed below the protruding portion, has an image displayed thereon, wherein the light emitting portion is disposed in such a way as to light up the waist panel.
 4. The gaming device according to claim 1, further comprising: a tray which, as well as being disposed below the protruding portion, collects game media paid out based on a result of a game, wherein the light emitting portion is disposed above the tray.
 5. The gaming device according to claim 1, wherein an operation portion for carrying out an operation relating to the game is provided in the protruding portion. 